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WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

Authors Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng, Haiyang Zhou, Yukun Huang, Yiran Wang, Wang Zhao, Yingmin Luo, Ying Shan
Affiliations Peking University / Tencent
Categories Method / Video Modeling / 3D-aware memory for video consistency, Evaluation / Camera Control Evaluation / Long-range consistency and camera accuracy, Application / Scene Understanding / Static and dynamic scene video modeling
License CC BY 4.0

Abstract Overview

WorldCrafter is a camera-controllable autoregressive video world model designed to preserve scene content over long horizons and across viewpoint changes. Its core mechanism is an implicit 3D-aware memory that encodes historical latent frames into a compact representation and reads out a fixed set of tokens conditioned on the requested camera trajectory. The method is trained jointly with the video generator and uses pose-guided memory readout along with max-coverage history retrieval to compress multi-view evidence within a fixed token budget. The system supports streaming exploration from a single image or text prompt, maintaining visual quality and consistency across both static and dynamic scenes.

Novelty

WorldCrafter introduces a camera-queryable implicit 3D-aware memory initialized from multi-view 3D representation pretraining and optimized jointly with the video generator. Unlike explicit depth-based spatial memories, it operates directly on latent history via pose-guided readout before denoising, avoiding target-view RGB synthesis or depth-based warping.

Results

Across 725 benchmark videos, WorldCrafter achieves the lowest camera-control errors and the highest overall VBench score (81.910), while its distilled variant achieves the highest revisit consistency metrics. Furthermore, the implicit memory pipeline reduces per-chunk memory-processing latency from 1.346 s for depth-based spatial memory to 0.062 s.

Key Points

  1. WorldCrafter conditions autoregressive video generation on a compact implicit 3D-aware memory queried with target camera poses.
  2. The framework substantially improves long-horizon revisit consistency and camera-control accuracy over recent camera-controllable video world models.
  3. Operating in the latent space avoids explicit depth estimation and geometric warping, reducing memory-processing overhead while supporting real-time streaming interaction.

References

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