GRF: Learning a General Radiance Field for 3D Representation and
Rendering
- URL: http://arxiv.org/abs/2010.04595v3
- Date: Wed, 11 Aug 2021 07:09:11 GMT
- Title: GRF: Learning a General Radiance Field for 3D Representation and
Rendering
- Authors: Alex Trevithick, Bo Yang
- Abstract summary: We present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations.
The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera poses and intrinsics as input.
Our method can generate high-quality and realistic novel views for novel objects, unseen categories and challenging real-world scenes.
- Score: 4.709764624933227
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present a simple yet powerful neural network that implicitly represents
and renders 3D objects and scenes only from 2D observations. The network models
3D geometries as a general radiance field, which takes a set of 2D images with
camera poses and intrinsics as input, constructs an internal representation for
each point of the 3D space, and then renders the corresponding appearance and
geometry of that point viewed from an arbitrary position. The key to our
approach is to learn local features for each pixel in 2D images and to then
project these features to 3D points, thus yielding general and rich point
representations. We additionally integrate an attention mechanism to aggregate
pixel features from multiple 2D views, such that visual occlusions are
implicitly taken into account. Extensive experiments demonstrate that our
method can generate high-quality and realistic novel views for novel objects,
unseen categories and challenging real-world scenes.
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