Efficient texture mapping via a non-iterative global texture alignment
- URL: http://arxiv.org/abs/2011.00870v1
- Date: Mon, 2 Nov 2020 10:24:19 GMT
- Title: Efficient texture mapping via a non-iterative global texture alignment
- Authors: Mohammad Rouhani, Matthieu Fradet, Caroline Baillard
- Abstract summary: We present a non-iterative method for seamless texture reconstruction of a given 3D scene.
Our method finds the best texture alignment in a single shot using a global optimisation framework.
Experimental results demonstrate low computational complexity and outperformance compared to other alignment methods.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Texture reconstruction techniques generally suffer from the errors in
keyframe poses. We present a non-iterative method for seamless texture
reconstruction of a given 3D scene. Our method finds the best texture alignment
in a single shot using a global optimisation framework. First, we automatically
select the best keyframe to texture each face of the mesh. This leads to a
decomposition of the mesh into small groups of connected faces associated to a
same keyframe. We call such groups fragments. Then, we propose a geometry-aware
matching technique between the 3D keypoints extracted around the fragment
borders, where the matching zone is controlled by the margin size. These
constraints lead to a least squares (LS) model for finding the optimal
alignment. Finally, visual seams are further reduced by applying a fast colour
correction. In contrast to pixel-wise methods, we find the optimal alignment by
solving a sparse system of linear equations, which is very fast and
non-iterative. Experimental results demonstrate low computational complexity
and outperformance compared to other alignment methods.
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