Reinforcement Learning with Dual-Observation for General Video Game
Playing
- URL: http://arxiv.org/abs/2011.05622v4
- Date: Thu, 31 Mar 2022 08:11:52 GMT
- Title: Reinforcement Learning with Dual-Observation for General Video Game
Playing
- Authors: Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin
Yao and Jialin Liu
- Abstract summary: General Video Game AI Learning Competition aims to develop agents capable of learning to play different game levels unseen during training.
This paper summarises the five years' General Video Game AI Learning Competition editions.
We present a novel reinforcement learning technique with dual-observation for general video game playing.
- Score: 12.33685708449853
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reinforcement learning algorithms have performed well in playing challenging
board and video games. More and more studies focus on improving the
generalisation ability of reinforcement learning algorithms. The General Video
Game AI Learning Competition aims to develop agents capable of learning to play
different game levels that were unseen during training. This paper summarises
the five years' General Video Game AI Learning Competition editions. At each
edition, three new games were designed. The training and test levels were
designed separately in the first three editions. Since 2020, three test levels
of each game were generated by perturbing or combining two training levels.
Then, we present a novel reinforcement learning technique with dual-observation
for general video game playing, assuming that it is more likely to observe
similar local information in different levels rather than global information.
Instead of directly inputting a single, raw pixel-based screenshot of the
current game screen, our proposed general technique takes the encoded,
transformed global and local observations of the game screen as two
simultaneous inputs, aiming at learning local information for playing new
levels. Our proposed technique is implemented with three state-of-the-art
reinforcement learning algorithms and tested on the game set of the 2020
General Video Game AI Learning Competition. Ablation studies show the
outstanding performance of using encoded, transformed global and local
observations as input.
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