DeepSym: Deep Symbol Generation and Rule Learning from Unsupervised
Continuous Robot Interaction for Planning
- URL: http://arxiv.org/abs/2012.02532v1
- Date: Fri, 4 Dec 2020 11:26:06 GMT
- Title: DeepSym: Deep Symbol Generation and Rule Learning from Unsupervised
Continuous Robot Interaction for Planning
- Authors: Alper Ahmetoglu, M. Yunus Seker, Aysu Sayin, Serkan Bugur, Justus
Piater, Erhan Oztop, Emre Ugur
- Abstract summary: A robot arm-hand system learns symbols that can be interpreted as 'rollable', 'insertable', 'larger-than' from its push and stack actions.
Our system is verified in a physics-based 3d simulation environment where a robot arm-hand system learned symbols that can be interpreted as 'rollable', 'insertable', 'larger-than' from its push and stack actions.
- Score: 1.3854111346209868
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Autonomous discovery of discrete symbols and rules from continuous
interaction experience is a crucial building block of robot AI, but remains a
challenging problem. Solving it will overcome the limitations in scalability,
flexibility, and robustness of manually-designed symbols and rules, and will
constitute a substantial advance towards autonomous robots that can learn and
reason at abstract levels in open-ended environments. Towards this goal, we
propose a novel and general method that finds action-grounded, discrete object
and effect categories and builds probabilistic rules over them that can be used
in complex action planning. Our robot interacts with single and multiple
objects using a given action repertoire and observes the effects created in the
environment. In order to form action-grounded object, effect, and relational
categories, we employ a binarized bottleneck layer of a predictive, deep
encoder-decoder network that takes as input the image of the scene and the
action applied, and generates the resulting object displacements in the scene
(action effects) in pixel coordinates. The binary latent vector represents a
learned, action-driven categorization of objects. To distill the knowledge
represented by the neural network into rules useful for symbolic reasoning, we
train a decision tree to reproduce its decoder function. From its branches we
extract probabilistic rules and represent them in PPDDL, allowing off-the-shelf
planners to operate on the robot's sensorimotor experience. Our system is
verified in a physics-based 3d simulation environment where a robot arm-hand
system learned symbols that can be interpreted as 'rollable', 'insertable',
'larger-than' from its push and stack actions; and generated effective plans to
achieve goals such as building towers from given cubes, balls, and cups using
off-the-shelf probabilistic planners.
Related papers
- Polaris: Open-ended Interactive Robotic Manipulation via Syn2Real Visual Grounding and Large Language Models [53.22792173053473]
We introduce an interactive robotic manipulation framework called Polaris.
Polaris integrates perception and interaction by utilizing GPT-4 alongside grounded vision models.
We propose a novel Synthetic-to-Real (Syn2Real) pose estimation pipeline.
arXiv Detail & Related papers (2024-08-15T06:40:38Z) - Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation [65.46610405509338]
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation.
Our framework,Track2Act predicts tracks of how points in an image should move in future time-steps based on a goal.
We show that this approach of combining scalably learned track prediction with a residual policy enables diverse generalizable robot manipulation.
arXiv Detail & Related papers (2024-05-02T17:56:55Z) - RoboScript: Code Generation for Free-Form Manipulation Tasks across Real
and Simulation [77.41969287400977]
This paper presents textbfRobotScript, a platform for a deployable robot manipulation pipeline powered by code generation.
We also present a benchmark for a code generation benchmark for robot manipulation tasks in free-form natural language.
We demonstrate the adaptability of our code generation framework across multiple robot embodiments, including the Franka and UR5 robot arms.
arXiv Detail & Related papers (2024-02-22T15:12:00Z) - Towards a Causal Probabilistic Framework for Prediction,
Action-Selection & Explanations for Robot Block-Stacking Tasks [4.244706520140677]
Causal models provide a principled framework to encode formal knowledge of the causal relationships that govern the robot's interaction with its environment.
We propose a novel causal probabilistic framework to embed a physics simulation capability into a structural causal model to permit robots to perceive and assess the current state of a block-stacking task.
arXiv Detail & Related papers (2023-08-11T15:58:15Z) - Nonprehensile Planar Manipulation through Reinforcement Learning with
Multimodal Categorical Exploration [8.343657309038285]
Reinforcement Learning is a powerful framework for developing such robot controllers.
We propose a multimodal exploration approach through categorical distributions, which enables us to train planar pushing RL policies.
We show that the learned policies are robust to external disturbances and observation noise, and scale to tasks with multiple pushers.
arXiv Detail & Related papers (2023-08-04T16:55:00Z) - VoxPoser: Composable 3D Value Maps for Robotic Manipulation with
Language Models [38.503337052122234]
Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation.
We aim to synthesize robot trajectories for a variety of manipulation tasks given an open-set of instructions and an open-set of objects.
We demonstrate how the proposed framework can benefit from online experiences by efficiently learning a dynamics model for scenes that involve contact-rich interactions.
arXiv Detail & Related papers (2023-07-12T07:40:48Z) - Robot Learning with Sensorimotor Pre-training [98.7755895548928]
We present a self-supervised sensorimotor pre-training approach for robotics.
Our model, called RPT, is a Transformer that operates on sequences of sensorimotor tokens.
We find that sensorimotor pre-training consistently outperforms training from scratch, has favorable scaling properties, and enables transfer across different tasks, environments, and robots.
arXiv Detail & Related papers (2023-06-16T17:58:10Z) - Active Predicting Coding: Brain-Inspired Reinforcement Learning for
Sparse Reward Robotic Control Problems [79.07468367923619]
We propose a backpropagation-free approach to robotic control through the neuro-cognitive computational framework of neural generative coding (NGC)
We design an agent built completely from powerful predictive coding/processing circuits that facilitate dynamic, online learning from sparse rewards.
We show that our proposed ActPC agent performs well in the face of sparse (extrinsic) reward signals and is competitive with or outperforms several powerful backprop-based RL approaches.
arXiv Detail & Related papers (2022-09-19T16:49:32Z) - FlowBot3D: Learning 3D Articulation Flow to Manipulate Articulated Objects [14.034256001448574]
We propose a vision-based system that learns to predict the potential motions of the parts of a variety of articulated objects.
We deploy an analytical motion planner based on this vector field to achieve a policy that yields maximum articulation.
Results show that our system achieves state-of-the-art performance in both simulated and real-world experiments.
arXiv Detail & Related papers (2022-05-09T15:35:33Z) - RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects
with Graph Networks [32.00371492516123]
We present a model-based planning framework for modeling and manipulating elasto-plastic objects.
Our system, RoboCraft, learns a particle-based dynamics model using graph neural networks (GNNs) to capture the structure of the underlying system.
We show through experiments that with just 10 minutes of real-world robotic interaction data, our robot can learn a dynamics model that can be used to synthesize control signals to deform elasto-plastic objects into various target shapes.
arXiv Detail & Related papers (2022-05-05T20:28:15Z) - INVIGORATE: Interactive Visual Grounding and Grasping in Clutter [56.00554240240515]
INVIGORATE is a robot system that interacts with human through natural language and grasps a specified object in clutter.
We train separate neural networks for object detection, for visual grounding, for question generation, and for OBR detection and grasping.
We build a partially observable Markov decision process (POMDP) that integrates the learned neural network modules.
arXiv Detail & Related papers (2021-08-25T07:35:21Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.