UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality
- URL: http://arxiv.org/abs/2012.03680v1
- Date: Thu, 12 Nov 2020 09:31:09 GMT
- Title: UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality
- Authors: Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher Twigg,
Lingling Tao, Yijing Li, Robert Wang, and Markus Steinberger
- Abstract summary: In this paper, we propose a new data-driven framework for inside-out body tracking.
We first collect a large-scale motion capture dataset with both body and finger motions.
We then simulate the occlusion patterns in head-mounted camera views on the captured ground truth using a ray casting algorithm and learn a deep neural network to infer the occluded body parts.
- Score: 12.349749717823736
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Tracking body and hand motions in the 3D space is essential for social and
self-presence in augmented and virtual environments. Unlike the popular 3D pose
estimation setting, the problem is often formulated as inside-out tracking
based on embodied perception (e.g., egocentric cameras, handheld sensors). In
this paper, we propose a new data-driven framework for inside-out body
tracking, targeting challenges of omnipresent occlusions in optimization-based
methods (e.g., inverse kinematics solvers). We first collect a large-scale
motion capture dataset with both body and finger motions using optical markers
and inertial sensors. This dataset focuses on social scenarios and captures
ground truth poses under self-occlusions and body-hand interactions. We then
simulate the occlusion patterns in head-mounted camera views on the captured
ground truth using a ray casting algorithm and learn a deep neural network to
infer the occluded body parts. In the experiments, we show that our method is
able to generate high-fidelity embodied poses by applying the proposed method
on the task of real-time inside-out body tracking, finger motion synthesis, and
3-point inverse kinematics.
Related papers
- Hybrid 3D Human Pose Estimation with Monocular Video and Sparse IMUs [15.017274891943162]
Temporal 3D human pose estimation from monocular videos is a challenging task in human-centered computer vision.
Inertial sensor has been introduced to provide complementary source of information.
It remains challenging to integrate heterogeneous sensor data for producing physically rational 3D human poses.
arXiv Detail & Related papers (2024-04-27T09:02:42Z) - 3D Human Scan With A Moving Event Camera [7.734104968315144]
Event cameras have the advantages of high temporal resolution and high dynamic range.
This paper proposes a novel event-based method for 3D pose estimation and human mesh recovery.
arXiv Detail & Related papers (2024-04-12T14:34:24Z) - DO3D: Self-supervised Learning of Decomposed Object-aware 3D Motion and
Depth from Monocular Videos [76.01906393673897]
We propose a self-supervised method to jointly learn 3D motion and depth from monocular videos.
Our system contains a depth estimation module to predict depth, and a new decomposed object-wise 3D motion (DO3D) estimation module to predict ego-motion and 3D object motion.
Our model delivers superior performance in all evaluated settings.
arXiv Detail & Related papers (2024-03-09T12:22:46Z) - Neural feels with neural fields: Visuo-tactile perception for in-hand
manipulation [57.60490773016364]
We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation.
Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem.
Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation.
arXiv Detail & Related papers (2023-12-20T22:36:37Z) - Decaf: Monocular Deformation Capture for Face and Hand Interactions [77.75726740605748]
This paper introduces the first method that allows tracking human hands interacting with human faces in 3D from single monocular RGB videos.
We model hands as articulated objects inducing non-rigid face deformations during an active interaction.
Our method relies on a new hand-face motion and interaction capture dataset with realistic face deformations acquired with a markerless multi-view camera system.
arXiv Detail & Related papers (2023-09-28T17:59:51Z) - Synthesizing Diverse Human Motions in 3D Indoor Scenes [16.948649870341782]
We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner.
Existing approaches rely on training sequences that contain captured human motions and the 3D scenes they interact with.
We propose a reinforcement learning-based approach that enables virtual humans to navigate in 3D scenes and interact with objects realistically and autonomously.
arXiv Detail & Related papers (2023-05-21T09:22:24Z) - Smooth head tracking for virtual reality applications [0.0]
We propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments.
This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head.
arXiv Detail & Related papers (2021-10-27T05:47:21Z) - Human POSEitioning System (HPS): 3D Human Pose Estimation and
Self-localization in Large Scenes from Body-Mounted Sensors [71.29186299435423]
We introduce (HPS) Human POSEitioning System, a method to recover the full 3D pose of a human registered with a 3D scan of the surrounding environment.
We show that our optimization-based integration exploits the benefits of the two, resulting in pose accuracy free of drift.
HPS could be used for VR/AR applications where humans interact with the scene without requiring direct line of sight with an external camera.
arXiv Detail & Related papers (2021-03-31T17:58:31Z) - SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Camera [97.0162841635425]
We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device.
This unusual viewpoint leads to images with unique visual appearance, with severe self-occlusions and perspective distortions.
We propose an encoder-decoder architecture with a novel multi-branch decoder designed to account for the varying uncertainty in 2D predictions.
arXiv Detail & Related papers (2020-11-02T16:18:06Z) - Kinematic 3D Object Detection in Monocular Video [123.7119180923524]
We propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization.
We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.
arXiv Detail & Related papers (2020-07-19T01:15:12Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.