Predicting Decisions in Language Based Persuasion Games
- URL: http://arxiv.org/abs/2012.09966v2
- Date: Thu, 7 Jan 2021 09:08:52 GMT
- Title: Predicting Decisions in Language Based Persuasion Games
- Authors: Reut Apel, Ido Erev, Roi Reichart, and Moshe Tennenholtz
- Abstract summary: This paper addresses the use of natural language in persuasion games.
It aims to construct effective models for the prediction of these decisions.
Our results demonstrate that given a prefix of the interaction sequence, our models can predict the future decisions of the decision-maker.
- Score: 31.63182861594025
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Sender-receiver interactions, and specifically persuasion games, are widely
researched in economic modeling and artificial intelligence, and serve as a
solid foundation for powerful applications. However, in the classic persuasion
games setting, the messages sent from the expert to the decision-maker are
abstract or well-structured application-specific signals rather than natural
(human) language messages, although natural language is a very common
communication signal in real-world persuasion setups. This paper addresses the
use of natural language in persuasion games, exploring its impact on the
decisions made by the players and aiming to construct effective models for the
prediction of these decisions. For this purpose, we conduct an online repeated
interaction experiment. At each trial of the interaction, an informed expert
aims to sell an uninformed decision-maker a vacation in a hotel, by sending her
a review that describes the hotel. While the expert is exposed to several
scored reviews, the decision-maker observes only the single review sent by the
expert, and her payoff in case she chooses to take the hotel is a random draw
from the review score distribution available to the expert only. The expert's
payoff, in turn, depends on the number of times the decision-maker chooses the
hotel. We consider a number of modeling approaches for this setup, differing
from each other in the model type (deep neural network (DNN) vs. linear
classifier), the type of features used by the model (textual, behavioral or
both) and the source of the textual features (DNN-based vs. hand-crafted). Our
results demonstrate that given a prefix of the interaction sequence, our models
can predict the future decisions of the decision-maker, particularly when a
sequential modeling approach and hand-crafted textual features are applied.
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