Removing Gamification: A Research Agenda
- URL: http://arxiv.org/abs/2103.05862v2
- Date: Mon, 15 Mar 2021 00:36:35 GMT
- Title: Removing Gamification: A Research Agenda
- Authors: Katie Seaborn
- Abstract summary: I offer a rapid review on the state of the art and what is known about the impact of removing gamification.
Findings suggest a mix of positive and negative effects related to removing gamification.
I end with a call for empirical and theoretical work on illuminating the effects that may linger after systems are un-gamified.
- Score: 13.32560004325655
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: The effect of removing gamification elements from interactive systems has
been a long-standing question in gamification research. Early work and
foundational theories raised concerns about the endurance of positive effects
and the emergence of negative ones. Yet, nearly a decade later, no work to date
has sought consensus on these matters. Here, I offer a rapid review on the
state of the art and what is known about the impact of removing gamification. A
small corpus of 8 papers published between 2012 and 2020 were found. Findings
suggest a mix of positive and negative effects related to removing
gamification. Significantly, insufficient reporting, methodological weaknesses,
limited measures, and superficial interpretations of "negative" results prevent
firm conclusions. I offer a research agenda towards better understanding the
nature of gamification removal. I end with a call for empirical and theoretical
work on illuminating the effects that may linger after systems are un-gamified.
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