DFGC 2021: A DeepFake Game Competition
- URL: http://arxiv.org/abs/2106.01217v1
- Date: Wed, 2 Jun 2021 15:10:13 GMT
- Title: DFGC 2021: A DeepFake Game Competition
- Authors: Bo Peng, Hongxing Fan, Wei Wang, Jing Dong, Yuezun Li, Siwei Lyu, Qi
Li, Zhenan Sun, Han Chen, Baoying Chen, Yanjie Hu, Shenghai Luo, Junrui
Huang, Yutong Yao, Boyuan Liu, Hefei Ling, Guosheng Zhang, Zhiliang Xu,
Changtao Miao, Changlei Lu, Shan He, Xiaoyan Wu, Wanyi Zhuang
- Abstract summary: This paper presents a summary of the DFGC 2021 competition.
DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect.
This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods.
- Score: 58.77039013470618
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: This paper presents a summary of the DFGC 2021 competition. DeepFake
technology is developing fast, and realistic face-swaps are increasingly
deceiving and hard to detect. At the same time, DeepFake detection methods are
also improving. There is a two-party game between DeepFake creators and
detectors. This competition provides a common platform for benchmarking the
adversarial game between current state-of-the-art DeepFake creation and
detection methods. In this paper, we present the organization, results and top
solutions of this competition and also share our insights obtained during this
event. We also release the DFGC-21 testing dataset collected from our
participants to further benefit the research community.
Related papers
- Beyond Detection: Visual Realism Assessment of Deepfakes [1.0832844764942349]
We utilize an ensemble of two Convolutional Neural Network (CNN) models: Eva and ConvNext.
We aim to predict Mean Opinion Scores (MOS) from DeepFake videos based on features extracted from sequences of frames.
Our method secured the third place in the recent DFGC on Visual Realism Assessment held in conjunction with the 2023 International Joint Conference on Biometrics.
arXiv Detail & Related papers (2023-06-09T15:53:01Z) - DFGC 2022: The Second DeepFake Game Competition [93.05016504907401]
The DeepFake is rapidly evolving, and realistic face-swaps are becoming more deceptive and difficult to detect.
There is a two-party game between DeepFake creators and defenders.
This competition provides a common platform for benchmarking the game between the current state-of-the-arts in DeepFake creation and detection methods.
arXiv Detail & Related papers (2022-06-30T09:13:06Z) - Retrospective on the 2021 BASALT Competition on Learning from Human
Feedback [92.37243979045817]
The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks.
Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft.
Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types.
arXiv Detail & Related papers (2022-04-14T17:24:54Z) - 3D High-Fidelity Mask Face Presentation Attack Detection Challenge [79.2407530090659]
A large-scale High-Fidelity Mask dataset, namely CASIA-SURF HiFiMask has been collected.
We organized a 3D High-Fidelity Mask Face Presentation Attack Detection Challenge to boost the research of 3D mask-based attack detection.
arXiv Detail & Related papers (2021-08-16T08:40:12Z) - NTIRE 2021 Multi-modal Aerial View Object Classification Challenge [88.89190054948325]
We introduce the first Challenge on Multi-modal Aerial View Object Classification (MAVOC) in conjunction with the NTIRE 2021 workshop at CVPR.
This challenge is composed of two different tracks using EO and SAR imagery.
We discuss the top methods submitted for this competition and evaluate their results on our blind test set.
arXiv Detail & Related papers (2021-07-02T16:55:08Z) - MFR 2021: Masked Face Recognition Competition [43.60381669339876]
The competition attracted a total of 10 participating teams with valid submissions.
The affiliations of these teams are diverse and associated with academia and industry in nine different countries.
The competition is designed to motivate solutions aiming at enhancing the face recognition accuracy of masked faces.
arXiv Detail & Related papers (2021-06-29T11:59:56Z) - Countering Malicious DeepFakes: Survey, Battleground, and Horizon [17.153920019319603]
The creation and the manipulation of facial appearance via deep generative approaches, known as DeepFake, have achieved significant progress.
The evil side of this new technique poses another popular study, i.e., DeepFake detection aiming to identify the fake faces from the real ones.
With the rapid development of the DeepFake-related studies in the community, both sides (i.e., DeepFake generation and detection) have formed the relationship of the battleground.
arXiv Detail & Related papers (2021-02-27T13:48:54Z) - DeeperForensics Challenge 2020 on Real-World Face Forgery Detection:
Methods and Results [144.5252578415748]
This paper reports methods and results in the DeeperForensics Challenge 2020 on real-world face forgery detection.
The challenge employs the DeeperForensics-1.0 dataset, with 60,000 videos constituted by a total of 17.6 million frames.
A total of 115 participants registered for the competition, and 25 teams made valid submissions.
arXiv Detail & Related papers (2021-02-18T16:48:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.