Exploration and preference satisfaction trade-off in reward-free
learning
- URL: http://arxiv.org/abs/2106.04316v1
- Date: Tue, 8 Jun 2021 13:24:58 GMT
- Title: Exploration and preference satisfaction trade-off in reward-free
learning
- Abstract summary: We introduce a model-based Bayesian agent equipped with a preference learning mechanism using conjugate priors.
We illustrate this in the OpenAI Gym FrozenLake and the 3D mini-world environments -- with and without volatility.
Our experiments suggest that learnable (reward-free) preferences entail a trade-off between exploration and preference satisfaction.
- Score: 3.4998703934432682
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Biological agents have meaningful interactions with their environment despite
the absence of a reward signal. In such instances, the agent can learn
preferred modes of behaviour that lead to predictable states -- necessary for
survival. In this paper, we pursue the notion that this learnt behaviour can be
a consequence of reward-free preference learning that ensures an appropriate
trade-off between exploration and preference satisfaction. For this, we
introduce a model-based Bayesian agent equipped with a preference learning
mechanism (pepper) using conjugate priors. These conjugate priors are used to
augment the expected free energy planner for learning preferences over states
(or outcomes) across time. Importantly, our approach enables the agent to learn
preferences that encourage adaptive behaviour at test time. We illustrate this
in the OpenAI Gym FrozenLake and the 3D mini-world environments -- with and
without volatility. Given a constant environment, these agents learn confident
(i.e., precise) preferences and act to satisfy them. Conversely, in a volatile
setting, perpetual preference uncertainty maintains exploratory behaviour. Our
experiments suggest that learnable (reward-free) preferences entail a trade-off
between exploration and preference satisfaction. Pepper offers a
straightforward framework suitable for designing adaptive agents when reward
functions cannot be predefined as in real environments.
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