Algorithmic Information Design in Multi-Player Games: Possibility and
Limits in Singleton Congestion
- URL: http://arxiv.org/abs/2109.12445v1
- Date: Sat, 25 Sep 2021 22:02:32 GMT
- Title: Algorithmic Information Design in Multi-Player Games: Possibility and
Limits in Singleton Congestion
- Authors: Chenghan Zhou and Thanh H. Nguyen and Haifeng Xu
- Abstract summary: This paper initiates the algorithmic information design of both emphpublic and emphprivate signaling in games with negative externalities.
For both public and private signaling, we show that the optimal information design can be efficiently computed when the number of resources is a constant.
- Score: 10.817873935576412
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Most algorithmic studies on multi-agent information design so far have
focused on the restricted situation with no inter-agent externalities; a few
exceptions investigated special game classes such as zero-sum games and
second-price auctions but have all focused only on optimal public signaling and
exhibit sweepingly negative results. This paper initiates the algorithmic
information design of both \emph{public} and \emph{private} signaling in a
fundamental class of games with negative externalities, i.e., atomic singleton
congestion games, with wide application in today's digital economy, machine
scheduling, routing, etc.
For both public and private signaling, we show that the optimal information
design can be efficiently computed when the number of resources is a constant.
To our knowledge, this is the first set of computationally efficient algorithms
for information design in succinctly representable many-player games. Our
results hinge on novel techniques such as developing ``reduced forms'' to
compactly represent players' marginal beliefs. When there are many resources,
we show computational intractability results. To overcome the challenge of
multiple equilibria, here we introduce a new notion of
equilibrium-\emph{oblivious} NP-hardness, which rules out any possibility of
computing a good signaling scheme, irrespective of the equilibrium selection
rule.
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