Embodied Learning for Lifelong Visual Perception
- URL: http://arxiv.org/abs/2112.14084v1
- Date: Tue, 28 Dec 2021 10:47:13 GMT
- Title: Embodied Learning for Lifelong Visual Perception
- Authors: David Nilsson, Aleksis Pirinen, Erik G\"artner, Cristian Sminchisescu
- Abstract summary: We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings.
The purpose of the agents is to recognize objects and other semantic classes in the whole building at the end of a process that combines exploration and active visual learning.
- Score: 33.02424587900808
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: We study lifelong visual perception in an embodied setup, where we develop
new models and compare various agents that navigate in buildings and
occasionally request annotations which, in turn, are used to refine their
visual perception capabilities. The purpose of the agents is to recognize
objects and other semantic classes in the whole building at the end of a
process that combines exploration and active visual learning. As we study this
task in a lifelong learning context, the agents should use knowledge gained in
earlier visited environments in order to guide their exploration and active
learning strategy in successively visited buildings. We use the semantic
segmentation performance as a proxy for general visual perception and study
this novel task for several exploration and annotation methods, ranging from
frontier exploration baselines which use heuristic active learning, to a fully
learnable approach. For the latter, we introduce a deep reinforcement learning
(RL) based agent which jointly learns both navigation and active learning. A
point goal navigation formulation, coupled with a global planner which supplies
goals, is integrated into the RL model in order to provide further incentives
for systematic exploration of novel scenes. By performing extensive experiments
on the Matterport3D dataset, we show how the proposed agents can utilize
knowledge from previously explored scenes when exploring new ones, e.g. through
less granular exploration and less frequent requests for annotations. The
results also suggest that a learning-based agent is able to use its prior
visual knowledge more effectively than heuristic alternatives.
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