Lazy Rearrangement Planning in Confined Spaces
- URL: http://arxiv.org/abs/2203.10379v1
- Date: Sat, 19 Mar 2022 18:59:43 GMT
- Title: Lazy Rearrangement Planning in Confined Spaces
- Abstract summary: This work introduces a lazy evaluation framework for object rearrangement in confined spaces.
It improves upon a local monotone solver, which extends to a high-quality planner for the general, non-monotone case.
It achieves high-quality solutions, i.e., only 1.8 additional actions on average are needed for non-monotone instances.
- Score: 14.38087412920014
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Object rearrangement is important for many applications but remains
challenging, especially in confined spaces, such as shelves, where objects
cannot be easily accessed from above and they block reachability to each other.
Such constraints require many motion planning and collision checking calls,
which are computationally expensive. In addition, the arrangement space (space
of possible object placements) grows exponentially with the number of objects.
To address these issues, this work introduces a lazy evaluation framework for
object rearrangement in confined spaces. It improves upon a local monotone
solver, which extends to a high-quality planner for the general, non-monotone
case. Monotone instances are those that can be solved by moving each object at
most once. A key insight is that reachability constraints at the grasps for
objects' starts and goals can quickly reveal dependencies between objects
without having to execute expensive motion planning queries. The local solver
builds lazily a search tree that respects these reachability constraints
without verifying that the arm paths are collision free. It only collision
checks when a promising solution is found given grasp reachability. If a
monotone solution is not found, the non-monotone planner loads the lazy search
tree and explores ways to move objects to intermediate locations from where
monotone solutions to the goal can be found. The non-monotone planner also
applies lazy evaluation to minimize collision checking. Comprehensive
simulations and robot demonstrations show that the proposed framework can solve
difficult instances in confined spaces with up to 16 objects, which
state-of-the-art methods fail to solve. It also achieves high-quality
solutions, i.e., only 1.8 additional actions on average are needed for
non-monotone instances. It also solves problems faster than alternatives, when
the alternatives find a solution.
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