Towards a Deeper Understanding of Skeleton-based Gait Recognition
- URL: http://arxiv.org/abs/2204.07855v1
- Date: Sat, 16 Apr 2022 18:23:37 GMT
- Title: Towards a Deeper Understanding of Skeleton-based Gait Recognition
- Authors: Torben Teepe, Johannes Gilg, Fabian Herzog, Stefan H\"ormann, Gerhard
Rigoll
- Abstract summary: In recent years, most gait recognition methods used the person's silhouette to extract the gait features.
Model-based methods do not suffer from these problems and are able to represent the temporal motion of body joints.
In this work, we propose an approach based on Graph Convolutional Networks (GCNs) that combines higher-order inputs, and residual networks.
- Score: 4.812321790984493
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Gait recognition is a promising biometric with unique properties for
identifying individuals from a long distance by their walking patterns. In
recent years, most gait recognition methods used the person's silhouette to
extract the gait features. However, silhouette images can lose fine-grained
spatial information, suffer from (self) occlusion, and be challenging to obtain
in real-world scenarios. Furthermore, these silhouettes also contain other
visual clues that are not actual gait features and can be used for
identification, but also to fool the system. Model-based methods do not suffer
from these problems and are able to represent the temporal motion of body
joints, which are actual gait features. The advances in human pose estimation
started a new era for model-based gait recognition with skeleton-based gait
recognition. In this work, we propose an approach based on Graph Convolutional
Networks (GCNs) that combines higher-order inputs, and residual networks to an
efficient architecture for gait recognition. Extensive experiments on the two
popular gait datasets, CASIA-B and OUMVLP-Pose, show a massive improvement (3x)
of the state-of-the-art (SotA) on the largest gait dataset OUMVLP-Pose and
strong temporal modeling capabilities. Finally, we visualize our method to
understand skeleton-based gait recognition better and to show that we model
real gait features.
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