The NPC AI of \textit{The Last of Us}: A case study
- URL: http://arxiv.org/abs/2207.00682v1
- Date: Fri, 1 Jul 2022 23:10:40 GMT
- Title: The NPC AI of \textit{The Last of Us}: A case study
- Authors: Harsh Panwar
- Abstract summary: The Last of Us is a game focused on stealth, companionship and strategy.
There are three main NPCs the game has - Infected, Human enemy and Buddy AIs.
This case study talks about the challenges in front of the developers to create AI for these NPCs and the AI techniques they used to solve them.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The Last of Us is a game focused on stealth, companionship and strategy. The
game is based in a lonely world after the pandemic and thus it needs AI
companions to gain the interest of players. There are three main NPCs the game
has - Infected, Human enemy and Buddy AIs. This case study talks about the
challenges in front of the developers to create AI for these NPCs and the AI
techniques they used to solve them. It also compares the challenges and
approach with similar industry-leading games.
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