Cross-Modal 3D Shape Generation and Manipulation
- URL: http://arxiv.org/abs/2207.11795v1
- Date: Sun, 24 Jul 2022 19:22:57 GMT
- Title: Cross-Modal 3D Shape Generation and Manipulation
- Authors: Zezhou Cheng, Menglei Chai, Jian Ren, Hsin-Ying Lee, Kyle Olszewski,
Zeng Huang, Subhransu Maji, Sergey Tulyakov
- Abstract summary: We propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared latent spaces.
We evaluate our framework on two representative 2D modalities of grayscale line sketches and rendered color images.
- Score: 62.50628361920725
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Creating and editing the shape and color of 3D objects require tremendous
human effort and expertise. Compared to direct manipulation in 3D interfaces,
2D interactions such as sketches and scribbles are usually much more natural
and intuitive for the users. In this paper, we propose a generic multi-modal
generative model that couples the 2D modalities and implicit 3D representations
through shared latent spaces. With the proposed model, versatile 3D generation
and manipulation are enabled by simply propagating the editing from a specific
2D controlling modality through the latent spaces. For example, editing the 3D
shape by drawing a sketch, re-colorizing the 3D surface via painting color
scribbles on the 2D rendering, or generating 3D shapes of a certain category
given one or a few reference images. Unlike prior works, our model does not
require re-training or fine-tuning per editing task and is also conceptually
simple, easy to implement, robust to input domain shifts, and flexible to
diverse reconstruction on partial 2D inputs. We evaluate our framework on two
representative 2D modalities of grayscale line sketches and rendered color
images, and demonstrate that our method enables various shape manipulation and
generation tasks with these 2D modalities.
Related papers
- Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts [76.73043724587679]
We propose a dialogue-based 3D scene editing approach, termed CE3D.
Hash-Atlas represents 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images.
Results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects.
arXiv Detail & Related papers (2024-07-09T13:24:42Z) - Image Sculpting: Precise Object Editing with 3D Geometry Control [33.9777412846583]
Image Sculpting is a new framework for editing 2D images by incorporating tools from 3D geometry and graphics.
It supports precise, quantifiable, and physically-plausible editing options such as pose editing, rotation, translation, 3D composition, carving, and serial addition.
arXiv Detail & Related papers (2024-01-02T18:59:35Z) - SSR-2D: Semantic 3D Scene Reconstruction from 2D Images [54.46126685716471]
In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without using any 3D annotations.
The key idea of our approach is to design a trainable model that employs both incomplete 3D reconstructions and their corresponding source RGB-D images.
Our method achieves the state-of-the-art performance of semantic scene completion on two large-scale benchmark datasets MatterPort3D and ScanNet.
arXiv Detail & Related papers (2023-02-07T17:47:52Z) - Next3D: Generative Neural Texture Rasterization for 3D-Aware Head
Avatars [36.4402388864691]
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery.
Recent efforts incorporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly.
We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstructured 2D images.
arXiv Detail & Related papers (2022-11-21T06:40:46Z) - XDGAN: Multi-Modal 3D Shape Generation in 2D Space [60.46777591995821]
We propose a novel method to convert 3D shapes into compact 1-channel geometry images and leverage StyleGAN3 and image-to-image translation networks to generate 3D objects in 2D space.
The generated geometry images are quick to convert to 3D meshes, enabling real-time 3D object synthesis, visualization and interactive editing.
We show both quantitatively and qualitatively that our method is highly effective at various tasks such as 3D shape generation, single view reconstruction and shape manipulation, while being significantly faster and more flexible compared to recent 3D generative models.
arXiv Detail & Related papers (2022-10-06T15:54:01Z) - MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D
Segmentation [91.6658845016214]
We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks.
We render a 3D shape from multiple views, and set up a dense correspondence learning task within the contrastive learning framework.
As a result, the learned 2D representations are view-invariant and geometrically consistent.
arXiv Detail & Related papers (2022-08-18T00:48:15Z) - A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware
Image Synthesis [163.96778522283967]
We propose a shading-guided generative implicit model that is able to learn a starkly improved shape representation.
An accurate 3D shape should also yield a realistic rendering under different lighting conditions.
Our experiments on multiple datasets show that the proposed approach achieves photorealistic 3D-aware image synthesis.
arXiv Detail & Related papers (2021-10-29T10:53:12Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.