Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and
Applications
- URL: http://arxiv.org/abs/2208.03826v1
- Date: Sun, 7 Aug 2022 21:43:40 GMT
- Title: Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and
Applications
- Authors: Lingzhi Zhang, Shenghao Zhou, Simon Stent, Jianbo Shi
- Abstract summary: We provide a labeled dataset consisting of 11,243 egocentric images with per-pixel segmentation labels of hands and objects being interacted with.
Our dataset is the first to label detailed hand-object contact boundaries.
We show that our robust hand-object segmentation model and dataset can serve as a foundational tool to boost or enable several downstream vision applications.
- Score: 20.571026014771828
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Egocentric videos offer fine-grained information for high-fidelity modeling
of human behaviors. Hands and interacting objects are one crucial aspect of
understanding a viewer's behaviors and intentions. We provide a labeled dataset
consisting of 11,243 egocentric images with per-pixel segmentation labels of
hands and objects being interacted with during a diverse array of daily
activities. Our dataset is the first to label detailed hand-object contact
boundaries. We introduce a context-aware compositional data augmentation
technique to adapt to out-of-distribution YouTube egocentric video. We show
that our robust hand-object segmentation model and dataset can serve as a
foundational tool to boost or enable several downstream vision applications,
including hand state classification, video activity recognition, 3D mesh
reconstruction of hand-object interactions, and video inpainting of hand-object
foregrounds in egocentric videos. Dataset and code are available at:
https://github.com/owenzlz/EgoHOS
Related papers
- Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics [43.30868393851785]
HOGraspNet is a training dataset for 3D hand-object interaction.
The dataset includes diverse hand shapes from 99 participants aged 10 to 74.
It offers labels for 3D hand and object meshes, 3D keypoints, contact maps, and emphgrasp labels
arXiv Detail & Related papers (2024-09-06T05:49:38Z) - HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and
Objects from Video [70.11702620562889]
HOLD -- the first category-agnostic method that reconstructs an articulated hand and object jointly from a monocular interaction video.
We develop a compositional articulated implicit model that can disentangled 3D hand and object from 2D images.
Our method does not rely on 3D hand-object annotations while outperforming fully-supervised baselines in both in-the-lab and challenging in-the-wild settings.
arXiv Detail & Related papers (2023-11-30T10:50:35Z) - Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction
Clips [38.02945794078731]
We tackle the task of reconstructing hand-object interactions from short video clips.
Our approach casts 3D inference as a per-video optimization and recovers a neural 3D representation of the object shape.
We empirically evaluate our approach on egocentric videos, and observe significant improvements over prior single-view and multi-view methods.
arXiv Detail & Related papers (2023-09-11T17:58:30Z) - HANDAL: A Dataset of Real-World Manipulable Object Categories with Pose
Annotations, Affordances, and Reconstructions [17.9178233068395]
We present the HANDAL dataset for category-level object pose estimation and affordance prediction.
The dataset consists of 308k annotated image frames from 2.2k videos of 212 real-world objects in 17 categories.
We outline the usefulness of our dataset for 6-DoF category-level pose+scale estimation and related tasks.
arXiv Detail & Related papers (2023-08-02T23:59:59Z) - Learning Fine-grained View-Invariant Representations from Unpaired
Ego-Exo Videos via Temporal Alignment [71.16699226211504]
We propose to learn fine-grained action features that are invariant to the viewpoints by aligning egocentric and exocentric videos in time.
To this end, we propose AE2, a self-supervised embedding approach with two key designs.
For evaluation, we establish a benchmark for fine-grained video understanding in the ego-exo context.
arXiv Detail & Related papers (2023-06-08T19:54:08Z) - SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric
Action Recognition [35.4163266882568]
We introduce Self-Supervised Learning Over Sets (SOS) to pre-train a generic Objects In Contact (OIC) representation model.
Our OIC significantly boosts the performance of multiple state-of-the-art video classification models.
arXiv Detail & Related papers (2022-04-10T23:27:19Z) - Estimating 3D Motion and Forces of Human-Object Interactions from
Internet Videos [49.52070710518688]
We introduce a method to reconstruct the 3D motion of a person interacting with an object from a single RGB video.
Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces on the human body.
arXiv Detail & Related papers (2021-11-02T13:40:18Z) - H2O: Two Hands Manipulating Objects for First Person Interaction
Recognition [70.46638409156772]
We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects.
Our method produces annotations of the 3D pose of two hands and the 6D pose of the manipulated objects, along with their interaction labels for each frame.
Our dataset, called H2O (2 Hands and Objects), provides synchronized multi-view RGB-D images, interaction labels, object classes, ground-truth 3D poses for left & right hands, 6D object poses, ground-truth camera poses, object meshes and scene point clouds.
arXiv Detail & Related papers (2021-04-22T17:10:42Z) - Ego-Exo: Transferring Visual Representations from Third-person to
First-person Videos [92.38049744463149]
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets.
Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties.
Our experiments show that our Ego-Exo framework can be seamlessly integrated into standard video models.
arXiv Detail & Related papers (2021-04-16T06:10:10Z) - The IKEA ASM Dataset: Understanding People Assembling Furniture through
Actions, Objects and Pose [108.21037046507483]
IKEA ASM is a three million frame, multi-view, furniture assembly video dataset that includes depth, atomic actions, object segmentation, and human pose.
We benchmark prominent methods for video action recognition, object segmentation and human pose estimation tasks on this challenging dataset.
The dataset enables the development of holistic methods, which integrate multi-modal and multi-view data to better perform on these tasks.
arXiv Detail & Related papers (2020-07-01T11:34:46Z) - A Deep Learning Approach to Object Affordance Segmentation [31.221897360610114]
We design an autoencoder that infers pixel-wise affordance labels in both videos and static images.
Our model surpasses the need for object labels and bounding boxes by using a soft-attention mechanism.
We show that our model achieves competitive results compared to strongly supervised methods on SOR3D-AFF.
arXiv Detail & Related papers (2020-04-18T15:34:41Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.