Using Genetic Algorithms to Simulate Evolution
- URL: http://arxiv.org/abs/2209.06822v1
- Date: Wed, 14 Sep 2022 00:23:06 GMT
- Title: Using Genetic Algorithms to Simulate Evolution
- Authors: Manasa Josyula
- Abstract summary: We are able to predict future changes as well as simulate the process using genetic algorithms.
By optimizing genetic algorithms to hold entities in an environment, we are able to assign varying characteristics such as speed, size, and cloning probability.
Learning about how species grow and evolve allows us to find ways to improve technology, help animals going extinct to survive, and figure* out how diseases spread.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Evolution is the theory that plants and animals today have come from kinds
that have existed in the past. Scientists such as Charles Darwin and Alfred
Wallace dedicate their life to observe how species interact with their
environment, grow, and change. We are able to predict future changes as well as
simulate the process using genetic algorithms. Genetic Algorithms give us the
opportunity to present multiple variables and parameters to an environment and
change values to simulate different situations. By optimizing genetic
algorithms to hold entities in an environment, we are able to assign varying
characteristics such as speed, size, and cloning probability, to the entities
to simulate real natural selection and evolution in a shorter period of time.
Learning about how species grow and evolve allows us to find ways to improve
technology, help animals going extinct to survive, and figure* out how diseases
spread and possible ways of making an environment uninhabitable for them. Using
data from an environment including genetic algorithms and parameters of speed,
size, and cloning percentage, the ability to test several changes in the
environment and observe how the species interacts within it appears. After
testing different environments with a varied amount of food while keeping the
number of starting population at 10 entities, it was found that an environment
with a scarce amount of food was not sustainable for small and slow entities.
All environments displayed an increase in speed, but the environments that were
richer in food allowed for the entities to live for the entire duration of 50
generations, as well as allowed the population to grow significantly.
Related papers
- DARLEI: Deep Accelerated Reinforcement Learning with Evolutionary
Intelligence [77.78795329701367]
We present DARLEI, a framework that combines evolutionary algorithms with parallelized reinforcement learning.
We characterize DARLEI's performance under various conditions, revealing factors impacting diversity of evolved morphologies.
We hope to extend DARLEI in future work to include interactions between diverse morphologies in richer environments.
arXiv Detail & Related papers (2023-12-08T16:51:10Z) - Biomaker CA: a Biome Maker project using Cellular Automata [69.82087064086666]
We introduce Biomaker CA: a Biome Maker project using Cellular Automata (CA)
In Biomaker CA, morphogenesis is a first class citizen and small seeds need to grow into plant-like organisms to survive in a nutrient starved environment.
We show how this project allows for several different kinds of environments and laws of 'physics', alongside different model architectures and mutation strategies.
arXiv Detail & Related papers (2023-07-18T15:03:40Z) - Phylogeny-informed fitness estimation [58.720142291102135]
We propose phylogeny-informed fitness estimation, which exploits a population's phylogeny to estimate fitness evaluations.
Our results indicate that phylogeny-informed fitness estimation can mitigate the drawbacks of down-sampled lexicase.
This work serves as an initial step toward improving evolutionary algorithms by exploiting runtime phylogenetic analysis.
arXiv Detail & Related papers (2023-06-06T19:05:01Z) - Capturing Emerging Complexity in Lenia [0.0]
This research project investigates Lenia, an artificial life platform that simulates ecosystems of digital creatures.
Lenia's ecosystem consists of simple, artificial organisms that can move, consume, grow, and reproduce.
Measuring complexity in Lenia is a key aspect of the study, which identifies the metrics for measuring long-term complex emerging behavior of rules.
arXiv Detail & Related papers (2023-05-16T12:01:08Z) - Dynamics of niche construction in adaptable populations evolving in
diverse environments [0.0]
niche construction (NC) is the reciprocal process to natural selection where individuals inheritable changes to their environment.
We study NC in simulation environments that consist of multiple, diverse niches and populations that evolve their plasticity, evolvability and niche-constructing behaviors.
Our study suggests that complexifying the simulation environments studying NC, by considering multiple and diverse niches, is necessary for understanding its dynamics.
arXiv Detail & Related papers (2023-05-16T11:52:14Z) - Eco-evolutionary Dynamics of Non-episodic Neuroevolution in Large
Multi-agent Environments [0.0]
We present a method for continuously evolving adaptive agents without any environment or population reset.
We show that NE can operate in an ecologically non-episodic multi-agent setting, finding sustainable collective foraging strategies.
arXiv Detail & Related papers (2023-02-18T13:57:27Z) - The Hiatus Between Organism and Machine Evolution: Contrasting Mixed
Microbial Communities with Robots [0.0]
We focus on the pivotal role of affordances in evolution and we contrast it to the artificial evolution of machines.
The aim of this contribution is to emphasize the tremendous potential of the evolution of the biosphere.
arXiv Detail & Related papers (2022-06-29T21:12:19Z) - The Introspective Agent: Interdependence of Strategy, Physiology, and
Sensing for Embodied Agents [51.94554095091305]
We argue for an introspective agent, which considers its own abilities in the context of its environment.
Just as in nature, we hope to reframe strategy as one tool, among many, to succeed in an environment.
arXiv Detail & Related papers (2022-01-02T20:14:01Z) - Embodied Intelligence via Learning and Evolution [92.26791530545479]
We show that environmental complexity fosters the evolution of morphological intelligence.
We also show that evolution rapidly selects morphologies that learn faster.
Our experiments suggest a mechanistic basis for both the Baldwin effect and the emergence of morphological intelligence.
arXiv Detail & Related papers (2021-02-03T18:58:31Z) - Novelty Search makes Evolvability Inevitable [62.997667081978825]
We show that Novelty Search implicitly creates a pressure for high evolvability even in bounded behavior spaces.
We show that, throughout the search, the dynamic evaluation of novelty rewards individuals which are very mobile in the behavior space.
arXiv Detail & Related papers (2020-05-13T09:32:07Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.