WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments
- URL: http://arxiv.org/abs/2210.09026v1
- Date: Fri, 14 Oct 2022 13:39:41 GMT
- Title: WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments
- Authors: Xi Chen, Tianyu Shi, Qingpeng Zhao, Yuchen Sun, Yunfei Gao, Xiangjun
Wang
- Abstract summary: Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments.
However, they are hardly to more complicated problems, due to the lack of complexity and variations in the environments they are trained and tested on.
We developed WILD-SCAV, a powerful and open-world environment based on a 3D open-world FPS game to bridge the gap.
It provides realistic 3D environments of variable complexity, various tasks, and multiple modes of interaction, where agents can learn to perceive 3D environments, navigate and plan, compete and cooperate in a human-like manner
- Score: 5.020816812380825
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent advances in deep reinforcement learning (RL) have demonstrated complex
decision-making capabilities in simulation environments such as Arcade Learning
Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more
complicated problems, mainly due to the lack of complexity and variations in
the environments they are trained and tested on. Furthermore, they are not
extensible to an open-world environment to facilitate long-term exploration
research. To learn realistic task-solving capabilities, we need to develop an
environment with greater diversity and complexity. We developed WILD-SCAV, a
powerful and extensible environment based on a 3D open-world FPS (First-Person
Shooter) game to bridge the gap. It provides realistic 3D environments of
variable complexity, various tasks, and multiple modes of interaction, where
agents can learn to perceive 3D environments, navigate and plan, compete and
cooperate in a human-like manner. WILD-SCAV also supports different
complexities, such as configurable maps with different terrains, building
structures and distributions, and multi-agent settings with cooperative and
competitive tasks. The experimental results on configurable complexity,
multi-tasking, and multi-agent scenarios demonstrate the effectiveness of
WILD-SCAV in benchmarking various RL algorithms, as well as it is potential to
give rise to intelligent agents with generalized task-solving abilities. The
link to our open-sourced code can be found here
https://github.com/inspirai/wilderness-scavenger.
Related papers
- OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and Optimization [66.22117723598872]
We introduce an open-source framework designed to facilitate the development of multimodal web agent.
We first train the base model with imitation learning to gain the basic abilities.
We then let the agent explore the open web and collect feedback on its trajectories.
arXiv Detail & Related papers (2024-10-25T15:01:27Z) - Scaling Instructable Agents Across Many Simulated Worlds [70.97268311053328]
Our goal is to develop an agent that can accomplish anything a human can do in any simulated 3D environment.
Our approach focuses on language-driven generality while imposing minimal assumptions.
Our agents interact with environments in real-time using a generic, human-like interface.
arXiv Detail & Related papers (2024-03-13T17:50:32Z) - Open-ended search for environments and adapted agents using MAP-Elites [1.4502611532302039]
We create a map of terrains and virtual creatures that locomote through them.
By using novelty as a dimension in the grid, the map can continuously develop to encourage exploration of new environments.
We find that while handcrafted bounded dimensions for the map lead to quicker exploration of a large set of environments, both the bounded and unbounded approach manage to solve a diverse set of terrains.
arXiv Detail & Related papers (2023-05-02T02:03:51Z) - ArK: Augmented Reality with Knowledge Interactive Emergent Ability [115.72679420999535]
We develop an infinite agent that learns to transfer knowledge memory from general foundation models to novel domains.
The heart of our approach is an emerging mechanism, dubbed Augmented Reality with Knowledge Inference Interaction (ArK)
We show that our ArK approach, combined with large foundation models, significantly improves the quality of generated 2D/3D scenes.
arXiv Detail & Related papers (2023-05-01T17:57:01Z) - DIAMBRA Arena: a New Reinforcement Learning Platform for Research and
Experimentation [91.3755431537592]
This work presents DIAMBRA Arena, a new platform for reinforcement learning research and experimentation.
It features a collection of high-quality environments exposing a Python API fully compliant with OpenAI Gym standard.
They are episodic tasks with discrete actions and observations composed by raw pixels plus additional numerical values.
arXiv Detail & Related papers (2022-10-19T14:39:10Z) - Harfang3D Dog-Fight Sandbox: A Reinforcement Learning Research Platform
for the Customized Control Tasks of Fighter Aircrafts [0.0]
We present a semi-realistic flight simulation environment Harfang3D Dog-Fight Sandbox for fighter aircrafts.
It is aimed to be a flexible toolbox for the investigation of main challenges in aviation studies using Reinforcement Learning.
Software also allows deployment of bot aircrafts and development of multi-agent tasks.
arXiv Detail & Related papers (2022-10-13T18:18:09Z) - Evaluating Continual Learning Algorithms by Generating 3D Virtual
Environments [66.83839051693695]
Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment.
We propose to leverage recent advances in 3D virtual environments in order to approach the automatic generation of potentially life-long dynamic scenes with photo-realistic appearance.
A novel element of this paper is that scenes are described in a parametric way, thus allowing the user to fully control the visual complexity of the input stream the agent perceives.
arXiv Detail & Related papers (2021-09-16T10:37:21Z) - The NetHack Learning Environment [79.06395964379107]
We present the NetHack Learning Environment (NLE), a procedurally generated rogue-like environment for Reinforcement Learning research.
We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL.
We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration.
arXiv Detail & Related papers (2020-06-24T14:12:56Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.