Software Engineering Through Community-Engaged Learning and an Inclusive Network
- URL: http://arxiv.org/abs/2302.07100v2
- Date: Fri, 9 Aug 2024 19:15:32 GMT
- Title: Software Engineering Through Community-Engaged Learning and an Inclusive Network
- Authors: Nowshin Nawar Arony, Kezia Devathasan, Ze Shi Li, Daniela Damian,
- Abstract summary: We describe the INSPIRE: STEM for Social Impact program at the University of Victoria, Canada.
We describe lessons learned from a first successful year that involved over 30 students, 6 community partners, and over 20 industry and academic mentors.
We provide recommendations for universities and organizations who may want to adopt our approach.
- Score: 3.9373541926236766
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Retaining diverse, underrepresented students in computer science and software engineering programs is a significant concern for universities. In this chapter, we describe the INSPIRE: STEM for Social Impact program at the University of Victoria, Canada, which leverages the three principles of self-determination theory competence, relatedness, and autonomy in the design of strategies to empower women and other underrepresented groups in using software and other engineering solutions to approach sustainability, community-driven problems. We also describe lessons learned from a first successful year that involved over 30 students, 6 community partners (sustainability problem owners), and over 20 industry and academic mentors and reached out to more than 200 solution end users in our communities. Finally, we provide recommendations for universities and organizations who may want to adopt our approach. In the program 24 diverse students (in terms of gender, sexual orientation, ethnicity, academic standing, and background) divided into six teams paired with six community partners worked on solving society impactful problems and developed solutions for a number of respective community partners. Each team was supported by an experienced upper year student and mentors from industry and community throughout the program. The experiential learning approach of the program allowed the students to learn a variety of soft and technical skills while developing a solution that has a social and/or environmental impact. Having a diverse team and creating a solution for real end users motivated the students to actively collaborate with their peers, community partners, and mentors resulting in the development of an inclusive network. A network of like minded people is crucial in empowering underrepresented individuals and inspiring them to remain in the computer science and software engineering fields.
Related papers
- Gender Influence on Student Teams' Online Communication in Software Engineering Education [8.65285948382426]
This study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub projects.
Using a mixed-methods approach, we analysed Slack communications to identify gender differences.
We found higher help-seeking and leadership behaviours in the all-woman team, while men responded more slowly.
arXiv Detail & Related papers (2025-02-20T15:43:54Z) - CRAFT@Large: Building Community Through Co-Making [2.5569675122244475]
CRAFT@Large is an initiative launched by the Maker at Cornell Tech to create an inclusive environment for the exchange of ideas through making.
We challenge the traditional definition of community outreach performed by academic makerspaces.
Existing academic makerspaces often perform community engagement by only offering hourly, one-time workshops or by having community members provide a problem that is then used by students as a project assignment.
arXiv Detail & Related papers (2024-10-30T17:26:32Z) - Socialized Learning: A Survey of the Paradigm Shift for Edge Intelligence in Networked Systems [62.252355444948904]
This paper presents the findings of a literature review on the integration of edge intelligence (EI) and socialized learning (SL)
SL is a learning paradigm predicated on social principles and behaviors, aimed at amplifying the collaborative capacity and collective intelligence of agents.
We elaborate on three integrated components: socialized architecture, socialized training, and socialized inference, analyzing their strengths and weaknesses.
arXiv Detail & Related papers (2024-04-20T11:07:29Z) - Bridging Gaps, Building Futures: Advancing Software Developer Diversity and Inclusion Through Future-Oriented Research [50.545824691484796]
We present insights from SE researchers and practitioners on challenges and solutions regarding diversity and inclusion in SE.
We share potential utopian and dystopian visions of the future and provide future research directions and implications for academia and industry.
arXiv Detail & Related papers (2024-04-10T16:18:11Z) - Social Skill Training with Large Language Models [65.40795606463101]
People rely on social skills like conflict resolution to communicate effectively and to thrive in both work and personal life.
This perspective paper identifies social skill barriers to enter specialized fields.
We present a solution that leverages large language models for social skill training via a generic framework.
arXiv Detail & Related papers (2024-04-05T16:29:58Z) - AVELA - A Vision for Engineering Literacy & Access: Understanding Why
Technology Alone Is Not Enough [6.584895094397623]
We contextualize socio-technical access inequalities for Black and Latine urban communities.
We present a holistic student-led STEM engagement model through AVELA - A Vision for Engineering Literacy and Access.
arXiv Detail & Related papers (2024-01-26T00:52:51Z) - Socially Responsible Computing in an Introductory Course [2.7426067696238468]
Given the potential for technology to inflict harm and injustice on society, it is imperative that we cultivate a sense of social responsibility among our students.
We piloted an introductory Java programming course in which activities engaging students in ethical and socially responsible considerations were integrated across modules.
The data from the class suggests that the students found the inclusion of the social context in the technical assignments to be more motivating and expressed greater agency in realizing social change.
arXiv Detail & Related papers (2024-01-02T16:52:50Z) - Unveiling Diversity: Empowering OSS Project Leaders with Community
Diversity and Turnover Dashboards [51.67585198094836]
CommunityTapestry is a dynamic real-time community dashboard.
It presents key diversity and turnover signals that we identified from the literature.
It helped project leaders identify areas of improvement and gave them actionable information.
arXiv Detail & Related papers (2023-12-13T22:12:57Z) - Integrating Traditional CS Class Activities with Computing for Social
Good, Ethics, and Communication and Leadership Skills [5.1868909177638125]
Software and information technologies are becoming increasingly integrated and pervasive in human society.
There is a growing awareness of the need to develop professionals who will harness these technologies in fair and inclusive ways.
arXiv Detail & Related papers (2023-12-06T21:48:55Z) - "STILL AROUND": Experiences and Survival Strategies of Veteran Women
Software Developers [53.5211430148752]
We conducted 14 interviews to examine the experiences of people at the intersection of ageism and sexism.
We identified 283 codes, which fell into three main categories: Strategies, Experiences, and Perception.
Several strategies we identified, such as (Deliberately) Not Trying to Look Younger, were not previously described in the software engineering literature.
arXiv Detail & Related papers (2023-02-07T19:26:15Z) - Driving innovation through project based learning: A pre-university
STEAM for Social Good initiative [0.0]
The Covid pandemic is a clarion call for increased sensitivity to the interconnected nature of social problems facing our world today.
We have been conducting 3.5 month-long mentoring programs for pre-university students in India to participate in a STEAM for Social Good innovation challenge conducted annually by the Government of India.
Using digital and physical computing skills, we helped children explore creative solutions for social problems.
arXiv Detail & Related papers (2022-11-03T17:10:25Z) - Disadvantaged students increase their academic performance through
collective intelligence exposure in emergency remote learning due to COVID 19 [105.54048699217668]
During the COVID-19 crisis, educational institutions worldwide shifted from face-to-face instruction to emergency remote teaching (ERT) modalities.
We analyzed data on 7,528 undergraduate students and found that cooperative and consensus dynamics among students in discussion forums positively affect their final GPA.
Using natural language processing, we show that first-year students with low academic performance during high school are exposed to more content-intensive posts in discussion forums.
arXiv Detail & Related papers (2022-03-10T20:23:38Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.