Revisiting the Gumbel-Softmax in MADDPG
- URL: http://arxiv.org/abs/2302.11793v2
- Date: Wed, 14 Jun 2023 13:43:44 GMT
- Title: Revisiting the Gumbel-Softmax in MADDPG
- Abstract summary: DDPG is an algorithm designed for continuous action spaces, where the gradient of the state-action value function exists.
For this algorithm to work in discrete action spaces, discrete gradient estimation must be performed.
This paper explores several alternatives and integrates them into MADDPG for discrete grid-world scenarios.
- Score: 11.292086312664383
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: MADDPG is an algorithm in multi-agent reinforcement learning (MARL) that
extends the popular single-agent method, DDPG, to multi-agent scenarios.
Importantly, DDPG is an algorithm designed for continuous action spaces, where
the gradient of the state-action value function exists. For this algorithm to
work in discrete action spaces, discrete gradient estimation must be performed.
For MADDPG, the Gumbel-Softmax (GS) estimator is used -- a reparameterisation
which relaxes a discrete distribution into a similar continuous one. This
method, however, is statistically biased, and a recent MARL benchmarking paper
suggests that this bias makes MADDPG perform poorly in grid-world situations,
where the action space is discrete. Fortunately, many alternatives to the GS
exist, boasting a wide range of properties. This paper explores several of
these alternatives and integrates them into MADDPG for discrete grid-world
scenarios. The corresponding impact on various performance metrics is then
measured and analysed. It is found that one of the proposed estimators performs
significantly better than the original GS in several tasks, achieving up to 55%
higher returns, along with faster convergence.
Related papers
- Multi-Agent Off-Policy Deep Reinforcement Learning for Smart Campus Coverage [0.6999740786886536]
Deep reinforcement learning (DRL) has recently gained a great attention to its real-time adaptation and effectiveness in complex optimization problems.<n>This paper investigates efficient computational users in a dense multi-agent framework.
arXiv Detail & Related papers (2026-08-19T15:41:32Z) - Cooperative SGD with Dynamic Mixing Matrices [1.0474108328884806]
In a distributed setting, gradient descent (SGD)-based algorithms have been shown to converge theoretically.<n>This paper details a unified framework that covers several Local-Update SGD-based distributed algorithms with dynamic topologies.
arXiv Detail & Related papers (2025-08-20T09:37:07Z) - ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control [13.324744655744624]
We consider deep deterministic policy gradient (DDPG) in the context of reinforcement learning with sparse rewards.
We introduce a search procedure, emph$epsilont$-greedy, which generates exploratory options for exploring less-visited states.
To more efficiently use the information provided by rewarded transitions, we develop a new dual experience buffer framework.
The resulting algorithm, emphETGL-DDPG, integrates all three techniques.
arXiv Detail & Related papers (2024-10-07T17:31:52Z) - MindFlayer SGD: Efficient Parallel SGD in the Presence of Heterogeneous and Random Worker Compute Times [49.1574468325115]
We investigate the problem of minimizing the expectation of smooth non functions in a setting with multiple parallel workers that are able to compute optimal gradients.<n>A challenge in this context is the presence of arbitrarily heterogeneous and distributed compute times.<n>We introduce MindFlayer SGD, a novel parallel SGD method specifically designed to handle this gap.
arXiv Detail & Related papers (2024-10-05T21:11:32Z) - Towards Principled, Practical Policy Gradient for Bandits and Tabular MDPs [9.58750210024265]
We consider (stochastic) softmax policy gradient (PG) methods for bandits and Markov decision processes (MDPs)
We show that the proposed algorithm offers similar theoretical guarantees as the state-of-the art results, but does not require the knowledge of oracle-like quantities.
For the multi-armed bandit setting, our techniques result in a theoretically-principled PG algorithm that does not require explicit exploration, the knowledge of the reward gap, the reward distributions, or the noise.
arXiv Detail & Related papers (2024-05-21T18:12:39Z) - Rethinking Model Selection and Decoding for Keyphrase Generation with
Pre-trained Sequence-to-Sequence Models [76.52997424694767]
Keyphrase Generation (KPG) is a longstanding task in NLP with widespread applications.
Seq2seq pre-trained language models (PLMs) have ushered in a transformative era for KPG, yielding promising performance improvements.
This paper undertakes a systematic analysis of the influence of model selection and decoding strategies on PLM-based KPG.
arXiv Detail & Related papers (2023-10-10T07:34:45Z) - Nonconvex Stochastic Bregman Proximal Gradient Method for Nonconvex Composite Problems [9.202586157819693]
gradient methods for non composite objective functions typically rely on the Lipschitz smoothness of the differentiable part.
We propose a better approximation model that handles non-Lipschitz gradient in non objectives.
We show it achieves optimal robustness in terms of step selection sensitivity.
arXiv Detail & Related papers (2023-06-26T08:54:46Z) - Efficiency Ordering of Stochastic Gradient Descent [9.634481296779057]
We consider the gradient descent (SGD) algorithm driven by a general sampling sequence, including i.i.i.d noise and random walk on an arbitrary graph.
We employ the notion of efficiency ordering', a well-analyzed tool for comparing the performance of Markov Chain Monte Carlo samplers.
arXiv Detail & Related papers (2022-09-15T16:50:55Z) - DR-DSGD: A Distributionally Robust Decentralized Learning Algorithm over
Graphs [54.08445874064361]
We propose to solve a regularized distributionally robust learning problem in the decentralized setting.
By adding a Kullback-Liebler regularization function to the robust min-max optimization problem, the learning problem can be reduced to a modified robust problem.
We show that our proposed algorithm can improve the worst distribution test accuracy by up to $10%$.
arXiv Detail & Related papers (2022-08-29T18:01:42Z) - Non Asymptotic Bounds for Optimization via Online Multiplicative
Stochastic Gradient Descent [0.0]
The gradient noise of Gradient Descent (SGD) is considered to play a key role in its properties.
We show that noise classes that have the same mean and covariance structure of SGD via minibatching have similar properties.
We also establish bounds for the convergence of the M-SGD algorithm in the strongly convex regime.
arXiv Detail & Related papers (2021-12-14T02:25:43Z) - Settling the Variance of Multi-Agent Policy Gradients [14.558011059649543]
Policy gradient (PG) methods are popular reinforcement learning (RL) methods.
In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG methods degrades as the variance of gradient estimates increases rapidly with the number of agents.
We offer a rigorous analysis of MAPG methods by quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators.
We propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL.
arXiv Detail & Related papers (2021-08-19T10:49:10Z) - Correcting Momentum with Second-order Information [50.992629498861724]
We develop a new algorithm for non-critical optimization that finds an $O(epsilon)$epsilon point in the optimal product.
We validate our results on a variety of large-scale deep learning benchmarks and architectures.
arXiv Detail & Related papers (2021-03-04T19:01:20Z) - Softmax Policy Gradient Methods Can Take Exponential Time to Converge [60.98700344526674]
The softmax policy gradient (PG) method is arguably one of the de facto implementations of policy optimization in modern reinforcement learning.
We demonstrate that softmax PG methods can take exponential time -- in terms of $mathcalS|$ and $frac11-gamma$ -- to converge.
arXiv Detail & Related papers (2021-02-22T18:56:26Z) - Least Squares Regression with Markovian Data: Fundamental Limits and
Algorithms [69.45237691598774]
We study the problem of least squares linear regression where the data-points are dependent and are sampled from a Markov chain.
We establish sharp information theoretic minimax lower bounds for this problem in terms of $tau_mathsfmix$.
We propose an algorithm based on experience replay--a popular reinforcement learning technique--that achieves a significantly better error rate.
arXiv Detail & Related papers (2020-06-16T04:26:50Z) - Zeroth-order Deterministic Policy Gradient [116.87117204825105]
We introduce Zeroth-order Deterministic Policy Gradient (ZDPG)
ZDPG approximates policy-reward gradients via two-point evaluations of the $Q$function.
New finite sample complexity bounds for ZDPG improve upon existing results by up to two orders of magnitude.
arXiv Detail & Related papers (2020-06-12T16:52:29Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.