Solving optimization problems with local light shift encoding on Rydberg
quantum annealers
- URL: http://arxiv.org/abs/2308.07798v2
- Date: Fri, 22 Dec 2023 11:26:03 GMT
- Title: Solving optimization problems with local light shift encoding on Rydberg
quantum annealers
- Authors: Kapil Goswami, Rick Mukherjee, Herwig Ott, Peter Schmelcher
- Abstract summary: We provide a non-unit disk framework to solve optimization problems on a Rydberg quantum annealer.
Our setup consists of a many-body interacting Rydberg system where locally controllable light shifts are applied to individual qubits.
Our numerical simulations implement the local-detuning protocol while globally driving the Rydberg annealer to the desired many-body ground state.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We provide a non-unit disk framework to solve combinatorial optimization
problems such as Maximum Cut (Max-Cut) and Maximum Independent Set (MIS) on a
Rydberg quantum annealer. Our setup consists of a many-body interacting Rydberg
system where locally controllable light shifts are applied to individual qubits
in order to map the graph problem onto the Ising spin model. Exploiting the
flexibility that optical tweezers offer in terms of spatial arrangement, our
numerical simulations implement the local-detuning protocol while globally
driving the Rydberg annealer to the desired many-body ground state, which is
also the solution to the optimization problem. Using optimal control methods,
these solutions are obtained for prototype graphs with varying sizes at time
scales well within the system lifetime and with approximation ratios close to
one. The non-blockade approach facilitates the encoding of graph problems with
specific topologies that can be realized in two-dimensional Rydberg
configurations and is applicable to both unweighted as well as weighted graphs.
A comparative analysis with fast simulated annealing is provided which
highlights the advantages of our scheme in terms of system size, hardness of
the graph, and the number of iterations required to converge to the solution.
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