Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training
- URL: http://arxiv.org/abs/2311.01734v2
- Date: Fri, 5 Apr 2024 10:11:27 GMT
- Title: Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training
- Authors: Yipeng Gao, Zeyu Wang, Wei-Shi Zheng, Cihang Xie, Yuyin Zhou,
- Abstract summary: We introduce MixCon3D, a method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training.
We develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud.
Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment.
- Score: 51.632418297156605
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Contrastive learning has emerged as a promising paradigm for 3D open-world understanding, i.e., aligning point cloud representation to image and text embedding space individually. In this paper, we introduce MixCon3D, a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only, we develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud. Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally, we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm, building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline, surpassing the previous state-of-the-art performance on the challenging 1,156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning, further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.
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