Fin-QD: A Computational Design Framework for Soft Grippers: Integrating
MAP-Elites and High-fidelity FEM
- URL: http://arxiv.org/abs/2311.12477v1
- Date: Tue, 21 Nov 2023 09:38:03 GMT
- Title: Fin-QD: A Computational Design Framework for Soft Grippers: Integrating
MAP-Elites and High-fidelity FEM
- Abstract summary: This work bridges the gap of computationally exploring the vast design space of finger-based soft grippers while grasping large geometrically distinct object types with a simple control scheme.
- Score: 14.554559832990835
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Computational design can excite the full potential of soft robotics that has
the drawbacks of being highly nonlinear from material, structure, and contact.
Up to date, enthusiastic research interests have been demonstrated for
individual soft fingers, but the frame design space (how each soft finger is
assembled) remains largely unexplored. Computationally design remains
challenging for the finger-based soft gripper to grip across multiple
geometrical-distinct object types successfully. Including the design space for
the gripper frame can bring huge difficulties for conventional optimisation
algorithms and fitness calculation methods due to the exponential growth of
high-dimensional design space. This work proposes an automated computational
design optimisation framework that generates gripper diversity to individually
grasp geometrically distinct object types based on a quality-diversity
approach. This work first discusses a significantly large design space (28
design parameters) for a finger-based soft gripper, including the
rarely-explored design space of finger arrangement that is converted to various
configurations to arrange individual soft fingers. Then, a contact-based Finite
Element Modelling (FEM) is proposed in SOFA to output high-fidelity grasping
data for fitness evaluation and feature measurements. Finally, diverse gripper
designs are obtained from the framework while considering features such as the
volume and workspace of grippers. This work bridges the gap of computationally
exploring the vast design space of finger-based soft grippers while grasping
large geometrically distinct object types with a simple control scheme.
Related papers
- One Print, Many Moves: Monolithic Origami-inspired Folding Actuator for Composable Soft Multi-DoF Systems [5.952185594637419]
We introduce a MONOlithic ORIGAMI-inspired soft folding actuator design (MONORIGAMI)<n>The design is fully 3D-printable through a single-material, single-print process that requires no assembly.<n>We demonstrate three 3D-printed soft multi-DoF robotic systems spanning distinct application domains.
arXiv Detail & Related papers (2026-09-01T05:31:22Z) - MANGO-Grasp: Mahalanobis Fields over Geometry-Oriented 3D Gaussians for Cross-Embodiment Dexterous Grasping [82.63833405368159]
Cross-embodiment dexterous grasping aims to synthesize stable grasps across heterogeneous multi-fingered hands with little or no embodiment-specific tuning.<n>We propose MANGO-Grasp, an anisotropic interaction framework that represents objects as geometry-oriented 3D Gaussian primitives and robot hands as surface keypoints encoded into morpho-kinematic descriptors.
arXiv Detail & Related papers (2026-08-03T10:12:15Z) - SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning [99.49739831030388]
We study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning.<n>We propose SpatialClaw, a training-free framework for spatial reasoning that adopts code as the action interface.
arXiv Detail & Related papers (2026-06-11T17:59:36Z) - Modular Anthropomorphic Hand Design via Multi-Parameter Finger Benchmarking and Selection [7.144298246891022]
We develop a robotic hand platform where fingers can be modularly integrated into a full teleoperated hand.<n> Candidate finger designs are assessed using both mechanism-oriented and task-relevant metrics.<n>The framework is validated through the development of an anthropomorphic robotic hand with optimized fingers.
arXiv Detail & Related papers (2026-06-10T09:03:34Z) - Function-based Parametric Co-Design Optimization of Dexterous Hands [5.05447792208957]
We introduce a comprehensive framework for robotic hand generation that unifies palm structure, finger kinematics, fingertip geometry, and fine-scale surface curvatures.<n>We validate the framework on design optimization in grasp stability tasks in simulation and real-world dynamic scenarios.<n>Our framework produces simulation- and fabrication-ready hand models and will be released as open-source.
arXiv Detail & Related papers (2026-04-30T08:06:00Z) - PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement [89.35154754765502]
PhyScensis is an agent-based framework powered by a physics engine to produce physically plausible scene configurations.<n>Our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters.<n> Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy.
arXiv Detail & Related papers (2026-02-16T17:55:25Z) - Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects [59.51185639557874]
We introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions.<n>Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry.
arXiv Detail & Related papers (2025-11-03T07:21:42Z) - Assemble Your Crew: Automatic Multi-agent Communication Topology Design via Autoregressive Graph Generation [72.44384066166147]
Multi-agent systems (MAS) based on large language models (LLMs) have emerged as a powerful solution for dealing with complex problems across diverse domains.<n>Existing approaches are fundamentally constrained by their reliance on a template graph modification paradigm with a predefined set of agents and hard-coded interaction structures.<n>We propose ARG-Designer, a novel autoregressive model that operationalizes this paradigm by constructing the collaboration graph from scratch.
arXiv Detail & Related papers (2025-07-24T09:17:41Z) - Multi-Objective Neural Network Assisted Design Optimization of Soft Fin-Ray Grippers for Enhanced Grasping Performance [2.7309692684728613]
Internal structure of the Fin-Ray finger plays a significant role in its adaptability and grasping performance.<n>When the Fin-Ray finger becomes more rigid and capable of exerting higher forces, it becomes less delicate in handling objects.<n>In this study, we employ finite element method (FEM) to estimate the deflections and contact forces of the Fin-Ray, grasping cylindrical objects.
arXiv Detail & Related papers (2025-05-31T10:16:58Z) - Efficient Design of Compliant Mechanisms Using Multi-Objective Optimization [50.24983453990065]
We address the synthesis of a compliant cross-hinge mechanism capable of large angular strokes.
We formulate a multi-objective optimization problem based on kinetostatic performance measures.
arXiv Detail & Related papers (2025-04-23T06:29:10Z) - JADE: Joint-aware Latent Diffusion for 3D Human Generative Modeling [62.77347895550087]
We introduce JADE, a generative framework that learns the variations of human shapes with fined-grained control.
Our key insight is a joint-aware latent representation that decomposes human bodies into skeleton structures.
To generate coherent and plausible human shapes under our proposed decomposition, we also present a cascaded pipeline.
arXiv Detail & Related papers (2024-12-29T14:18:35Z) - A 'MAP' to find high-performing soft robot designs: Traversing complex design spaces using MAP-elites and Topology Optimization [5.774729866385869]
There are no widely adopted computational design tools that produce quality, manufacturable designs.
In this work, we investigate a hierarchical design optimization methodology to generate diverse and high-performance soft robots.
Our method provides a new framework to design parts in complex design domains, both soft and rigid.
arXiv Detail & Related papers (2024-07-10T12:27:17Z) - Flatten Anything: Unsupervised Neural Surface Parameterization [76.4422287292541]
We introduce the Flatten Anything Model (FAM), an unsupervised neural architecture to achieve global free-boundary surface parameterization.
Compared with previous methods, our FAM directly operates on discrete surface points without utilizing connectivity information.
Our FAM is fully-automated without the need for pre-cutting and can deal with highly-complex topologies.
arXiv Detail & Related papers (2024-05-23T14:39:52Z) - I-Design: Personalized LLM Interior Designer [57.00412237555167]
I-Design is a personalized interior designer that allows users to generate and visualize their design goals through natural language communication.
I-Design starts with a team of large language model agents that engage in dialogues and logical reasoning with one another.
The final design is then constructed in 3D by retrieving and integrating assets from an existing object database.
arXiv Detail & Related papers (2024-04-03T16:17:53Z) - Compositional Generative Inverse Design [69.22782875567547]
Inverse design, where we seek to design input variables in order to optimize an underlying objective function, is an important problem.
We show that by instead optimizing over the learned energy function captured by the diffusion model, we can avoid such adversarial examples.
In an N-body interaction task and a challenging 2D multi-airfoil design task, we demonstrate that by composing the learned diffusion model at test time, our method allows us to design initial states and boundary shapes.
arXiv Detail & Related papers (2024-01-24T01:33:39Z) - SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse
Environments [111.91255476270526]
We introduce SoftZoo, a soft robot co-design platform for locomotion in diverse environments.
SoftZoo supports an extensive, naturally-inspired material set, including the ability to simulate environments such as flat ground, desert, wetland, clay, ice, snow, shallow water, and ocean.
It provides a variety of tasks relevant for soft robotics, including fast locomotion, agile turning, and path following, as well as differentiable design representations for morphology and control.
arXiv Detail & Related papers (2023-03-16T17:59:50Z) - Equivariant Architectures for Learning in Deep Weight Spaces [54.61765488960555]
We present a novel network architecture for learning in deep weight spaces.
It takes as input a concatenation of weights and biases of a pre-trainedvariant.
We show how these layers can be implemented using three basic operations.
arXiv Detail & Related papers (2023-01-30T10:50:33Z) - Physical Design using Differentiable Learned Simulators [9.380022457753938]
In inverse design, learned forward simulators are combined with gradient-based design optimization.
This framework produces high-quality designs by propagating through trajectories of hundreds of steps.
Our results suggest that despite some remaining challenges, machine learning-based simulators are maturing to the point where they can support general-purpose design optimization.
arXiv Detail & Related papers (2022-02-01T19:56:39Z) - A Simple Single-Scale Vision Transformer for Object Localization and
Instance Segmentation [79.265315267391]
We propose a simple and compact ViT architecture called Universal Vision Transformer (UViT)
UViT achieves strong performance on object detection and instance segmentation tasks.
arXiv Detail & Related papers (2021-12-17T20:11:56Z) - An End-to-End Differentiable Framework for Contact-Aware Robot Design [37.715596272425316]
We build an end-to-end differentiable framework for contact-aware robot design.
A novel deformation-based parameterization allows for the design of articulated rigid robots with arbitrary, complex geometry.
A differentiable rigid body simulator can handle contact-rich scenarios and computes analytical gradients for a full spectrum of kinematic and dynamic parameters.
arXiv Detail & Related papers (2021-07-15T17:53:44Z) - Fit2Form: 3D Generative Model for Robot Gripper Form Design [17.77153086504066]
3D shape of a robot's end-effector plays a critical role in determining it's functionality and overall performance.
Many industrial applications rely on task-specific gripper designs to ensure the system's robustness and accuracy.
The goal of this work is to use machine learning algorithms to automate the design of task-specific gripper fingers.
arXiv Detail & Related papers (2020-11-12T17:09:36Z) - Reconfigurable Design for Omni-adaptive Grasp Learning [14.25785215435502]
We adopt the reconfigurable design of the robotic gripper using a novel soft finger structure with omni-directional adaptation.
A 3-finger and 4-finger radial configuration is the most effective one achieving an average 96% grasp success rate.
arXiv Detail & Related papers (2020-02-29T20:48:58Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.