MuRF: Multi-Baseline Radiance Fields
- URL: http://arxiv.org/abs/2312.04565v2
- Date: Sun, 9 Jun 2024 13:56:25 GMT
- Title: MuRF: Multi-Baseline Radiance Fields
- Authors: Haofei Xu, Anpei Chen, Yuedong Chen, Christos Sakaridis, Yulun Zhang, Marc Pollefeys, Andreas Geiger, Fisher Yu,
- Abstract summary: We present Multi-Baseline Radiance Fields (MuRF), a feed-forward approach to solving sparse view synthesis.
MuRF achieves state-of-the-art performance across multiple different baseline settings.
We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset.
- Score: 117.55811938988256
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.
Related papers
- Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation [51.346733271166926]
Mesh2NeRF is an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks.
We validate the effectiveness of Mesh2NeRF across various tasks.
arXiv Detail & Related papers (2024-03-28T11:22:53Z) - HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation [4.53411151619456]
We propose a few-shot learning approach based on the hypernetwork paradigm that does not require gradient optimization during inference.
We have developed an efficient method for generating a high-quality 3D object representation from a small number of images in a single step.
arXiv Detail & Related papers (2024-02-02T16:10:29Z) - Hyper-VolTran: Fast and Generalizable One-Shot Image to 3D Object
Structure via HyperNetworks [53.67497327319569]
We introduce a novel neural rendering technique to solve image-to-3D from a single view.
Our approach employs the signed distance function as the surface representation and incorporates generalizable priors through geometry-encoding volumes and HyperNetworks.
Our experiments show the advantages of our proposed approach with consistent results and rapid generation.
arXiv Detail & Related papers (2023-12-24T08:42:37Z) - rpcPRF: Generalizable MPI Neural Radiance Field for Satellite Camera [0.76146285961466]
This paper presents rpcPRF, a Multiplane Images (MPI) based Planar neural Radiance Field for Rational Polynomial Camera (RPC)
We propose to use reprojection supervision to induce the predicted MPI to learn the correct geometry between the 3D coordinates and the images.
We remove the stringent requirement of dense depth supervision from deep multiview-stereo-based methods by introducing rendering techniques of radiance fields.
arXiv Detail & Related papers (2023-10-11T04:05:11Z) - Multi-Space Neural Radiance Fields [74.46513422075438]
Existing Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects.
We propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces.
Our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes.
arXiv Detail & Related papers (2023-05-07T13:11:07Z) - Multi-Plane Neural Radiance Fields for Novel View Synthesis [5.478764356647437]
Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints.
In this work, we examine the performance, generalization, and efficiency of single-view multi-plane neural radiance fields.
We propose a new multiplane NeRF architecture that accepts multiple views to improve the synthesis results and expand the viewing range.
arXiv Detail & Related papers (2023-03-03T06:32:55Z) - Vision Transformer for NeRF-Based View Synthesis from a Single Input
Image [49.956005709863355]
We propose to leverage both the global and local features to form an expressive 3D representation.
To synthesize a novel view, we train a multilayer perceptron (MLP) network conditioned on the learned 3D representation to perform volume rendering.
Our method can render novel views from only a single input image and generalize across multiple object categories using a single model.
arXiv Detail & Related papers (2022-07-12T17:52:04Z) - Extracting Triangular 3D Models, Materials, and Lighting From Images [59.33666140713829]
We present an efficient method for joint optimization of materials and lighting from multi-view image observations.
We leverage meshes with spatially-varying materials and environment that can be deployed in any traditional graphics engine.
arXiv Detail & Related papers (2021-11-24T13:58:20Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.