Stress Management Using Virtual Reality-Based Attention Training
- URL: http://arxiv.org/abs/2312.06025v1
- Date: Sun, 10 Dec 2023 22:42:00 GMT
- Title: Stress Management Using Virtual Reality-Based Attention Training
- Abstract summary: We show that VR-based attention training consistently resulted in reducing the number of recognized stress instances in the recorded EEG signals.
This research gives preliminary insights on adopting VR-based attention training for managing stress.
- Score: 3.686808512438363
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: In this research, we are concerned with the applicability of virtual
reality-based attention training as a tool for stress management. Mental stress
is a worldwide challenge that is still far from being fully managed. This has
maintained a remarkable research attention on developing and validating tools
for detecting and managing stress. Technology-based tools have been at the
heart of these endeavors, including virtual reality (VR) technology.
Nevertheless, the potential of VR lies, to a large part, in the nature of the
content being consumed through such technology. In this study, we investigate
the impact of a special type of content, namely, attention training, on the
feasibility of using VR for stress management. On a group of fourteen
undergraduate engineering students, we conducted a study in which the
participants got exposed twice to a stress inducer while their EEG signals were
being recorded. The first iteration involved VR-based attention training before
starting the stress task while the second time did not. Using multiple features
and various machine learning models, we show that VR-based attention training
has consistently resulted in reducing the number of recognized stress instances
in the recorded EEG signals. This research gives preliminary insights on
adopting VR-based attention training for managing stress, and future studies
are required to replicate the results in larger samples.
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