AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors
- URL: http://arxiv.org/abs/2403.09976v2
- Date: Wed, 5 Jun 2024 12:25:53 GMT
- Title: AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors
- Authors: Yucen Wang, Shenghua Wan, Le Gan, Shuai Feng, De-Chuan Zhan,
- Abstract summary: We propose Implicit Action Generator (IAG) to learn the implicit actions of visual distractors.
We present a new algorithm named implicit Action-informed Diverse visual Distractors Distinguisher (AD3)
Our method achieves superior performance on various visual control tasks featuring both heterogeneous and homogeneous distractors.
- Score: 31.565238847407112
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Model-based methods have significantly contributed to distinguishing task-irrelevant distractors for visual control. However, prior research has primarily focused on heterogeneous distractors like noisy background videos, leaving homogeneous distractors that closely resemble controllable agents largely unexplored, which poses significant challenges to existing methods. To tackle this problem, we propose Implicit Action Generator (IAG) to learn the implicit actions of visual distractors, and present a new algorithm named implicit Action-informed Diverse visual Distractors Distinguisher (AD3), that leverages the action inferred by IAG to train separated world models. Implicit actions effectively capture the behavior of background distractors, aiding in distinguishing the task-irrelevant components, and the agent can optimize the policy within the task-relevant state space. Our method achieves superior performance on various visual control tasks featuring both heterogeneous and homogeneous distractors. The indispensable role of implicit actions learned by IAG is also empirically validated.
Related papers
- Learning to See and Act: Task-Aware View Planning for Robotic Manipulation [85.65102094981802]
Task-Aware View Planning (TAVP) is a framework designed to integrate active view planning with task-specific representation learning.<n>Our proposed TAVP model achieves superior performance over state-of-the-art fixed-view approaches.
arXiv Detail & Related papers (2025-08-07T09:21:20Z) - Object-Centric Latent Action Learning [70.3173534658611]
We propose a novel object-centric latent action learning approach, based on VideoSaur and LAPO.
This method effectively disentangles causal agent-object interactions from irrelevant background noise and reduces the performance degradation caused by distractors.
Our preliminary experiments with the Distracting Control Suite show that latent action pretraining based on object decompositions improve the quality of inferred latent actions by x2.7 and efficiency of downstream fine-tuning with a small set of labeled actions, increasing return by x2.6 on average.
arXiv Detail & Related papers (2025-02-13T11:27:05Z) - The impact of Compositionality in Zero-shot Multi-label action recognition for Object-based tasks [4.971065912401385]
We propose Dual-VCLIP, a unified approach for zero-shot multi-label action recognition.
Dual-VCLIP enhances VCLIP, a zero-shot action recognition method, with the DualCoOp method for multi-label image classification.
We validate our method on the Charades dataset that includes a majority of object-based actions.
arXiv Detail & Related papers (2024-05-14T15:28:48Z) - Multi-view Action Recognition via Directed Gromov-Wasserstein Discrepancy [12.257725479880458]
Action recognition has become one of the popular research topics in computer vision.
We propose a multi-view attention consistency method that computes the similarity between two attentions from two different views of the action videos.
Our approach applies the idea of Neural Radiance Field to implicitly render the features from novel views when training on single-view datasets.
arXiv Detail & Related papers (2024-05-02T14:43:21Z) - Disentangled Interaction Representation for One-Stage Human-Object
Interaction Detection [70.96299509159981]
Human-Object Interaction (HOI) detection is a core task for human-centric image understanding.
Recent one-stage methods adopt a transformer decoder to collect image-wide cues that are useful for interaction prediction.
Traditional two-stage methods benefit significantly from their ability to compose interaction features in a disentangled and explainable manner.
arXiv Detail & Related papers (2023-12-04T08:02:59Z) - Sequential Action-Induced Invariant Representation for Reinforcement
Learning [1.2046159151610263]
How to accurately learn task-relevant state representations from high-dimensional observations with visual distractions is a challenging problem in visual reinforcement learning.
We propose a Sequential Action-induced invariant Representation (SAR) method, in which the encoder is optimized by an auxiliary learner to only preserve the components that follow the control signals of sequential actions.
arXiv Detail & Related papers (2023-09-22T05:31:55Z) - SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models [22.472167814814448]
We propose a new model-based imitation learning algorithm named Separated Model-based Adversarial Imitation Learning (SeMAIL)
Our method achieves near-expert performance on various visual control tasks with complex observations and the more challenging tasks with different backgrounds from expert observations.
arXiv Detail & Related papers (2023-06-19T04:33:44Z) - Weakly-supervised HOI Detection via Prior-guided Bi-level Representation
Learning [66.00600682711995]
Human object interaction (HOI) detection plays a crucial role in human-centric scene understanding and serves as a fundamental building-block for many vision tasks.
One generalizable and scalable strategy for HOI detection is to use weak supervision, learning from image-level annotations only.
This is inherently challenging due to ambiguous human-object associations, large search space of detecting HOIs and highly noisy training signal.
We develop a CLIP-guided HOI representation capable of incorporating the prior knowledge at both image level and HOI instance level, and adopt a self-taught mechanism to prune incorrect human-object associations.
arXiv Detail & Related papers (2023-03-02T14:41:31Z) - Generalization in Visual Reinforcement Learning with the Reward Sequence
Distribution [98.67737684075587]
Generalization in partially observed markov decision processes (POMDPs) is critical for successful applications of visual reinforcement learning (VRL)
We propose the reward sequence distribution conditioned on the starting observation and the predefined subsequent action sequence (RSD-OA)
Experiments demonstrate that our representation learning approach based on RSD-OA significantly improves the generalization performance on unseen environments.
arXiv Detail & Related papers (2023-02-19T15:47:24Z) - Audio-Adaptive Activity Recognition Across Video Domains [112.46638682143065]
We leverage activity sounds for domain adaptation as they have less variance across domains and can reliably indicate which activities are not happening.
We propose an audio-adaptive encoder and associated learning methods that discriminatively adjust the visual feature representation.
We also introduce the new task of actor shift, with a corresponding audio-visual dataset, to challenge our method with situations where the activity appearance changes dramatically.
arXiv Detail & Related papers (2022-03-27T08:15:20Z) - Few-Shot Fine-Grained Action Recognition via Bidirectional Attention and
Contrastive Meta-Learning [51.03781020616402]
Fine-grained action recognition is attracting increasing attention due to the emerging demand of specific action understanding in real-world applications.
We propose a few-shot fine-grained action recognition problem, aiming to recognize novel fine-grained actions with only few samples given for each class.
Although progress has been made in coarse-grained actions, existing few-shot recognition methods encounter two issues handling fine-grained actions.
arXiv Detail & Related papers (2021-08-15T02:21:01Z) - Learning Task Informed Abstractions [10.920599910769276]
We propose learning Task Informed Abstractions (TIA) that explicitly separates reward-correlated visual features from distractors.
TIA leads to significant performance gains over state-of-the-art methods on many visual control tasks.
arXiv Detail & Related papers (2021-06-29T17:56:11Z) - Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill
Primitives [89.34229413345541]
We propose a conditioning scheme which avoids pitfalls by learning the controller and its conditioning in an end-to-end manner.
Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion.
We report significant improvements in task success over representative MPC and IL baselines.
arXiv Detail & Related papers (2020-03-19T15:04:37Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.