GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
- URL: http://arxiv.org/abs/2403.10147v2
- Date: Tue, 19 Mar 2024 03:03:14 GMT
- Title: GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
- Authors: Hao Li, Yuanyuan Gao, Chenming Wu, Dingwen Zhang, Yalun Dai, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han,
- Abstract summary: GGRt is a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses.
As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $ge$ 5 FPS and real-time rendering at $ge$ 100 FPS.
- Score: 112.32349668385635
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and efficiency, we further introduce a progressive Gaussian cache module that dynamically adjusts during training and inference. As the first pose-free generalizable 3D-GS framework, GGRt achieves inference at $\ge$ 5 FPS and real-time rendering at $\ge$ 100 FPS. Through extensive experimentation, we demonstrate that our method outperforms existing NeRF-based pose-free techniques in terms of inference speed and effectiveness. It can also approach the real pose-based 3D-GS methods. Our contributions provide a significant leap forward for the integration of computer vision and computer graphics into practical applications, offering state-of-the-art results on LLFF, KITTI, and Waymo Open datasets and enabling real-time rendering for immersive experiences.
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