EGGS: Edge Guided Gaussian Splatting for Radiance Fields
- URL: http://arxiv.org/abs/2404.09105v2
- Date: Mon, 22 Apr 2024 08:40:43 GMT
- Title: EGGS: Edge Guided Gaussian Splatting for Radiance Fields
- Authors: Yuanhao Gong,
- Abstract summary: We propose an Edge Guided Gaussian Splatting (EGGS) method that leverages the edges in the input images.
With such edge guidance, the resulting Gaussian particles focus more on the edges instead of the flat regions.
Experiments confirm that such simple edge-weighted loss function indeed improves about $1sim2$ dB on several difference data sets.
- Score: 3.156444853783626
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The Gaussian splatting methods are getting popular. However, their loss function only contains the $\ell_1$ norm and the structural similarity between the rendered and input images, without considering the edges in these images. It is well-known that the edges in an image provide important information. Therefore, in this paper, we propose an Edge Guided Gaussian Splatting (EGGS) method that leverages the edges in the input images. More specifically, we give the edge region a higher weight than the flat region. With such edge guidance, the resulting Gaussian particles focus more on the edges instead of the flat regions. Moreover, such edge guidance does not crease the computation cost during the training and rendering stage. The experiments confirm that such simple edge-weighted loss function indeed improves about $1\sim2$ dB on several difference data sets. With simply plugging in the edge guidance, the proposed method can improve all Gaussian splatting methods in different scenarios, such as human head modeling, building 3D reconstruction, etc.
Related papers
- MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering [61.64903786502728]
We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes.
We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound splats.
Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR.
arXiv Detail & Related papers (2024-10-11T16:07:59Z) - EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting [33.43750488033706]
State-of-the-art image-based methods learn a 3D edge point cloud then fit 3D edges to it.
Our method learns explicitly the 3D edge points and their edge direction hence bypassing the need for point sampling.
Results show that the proposed method produces edges as accurate and complete as the state-of-the-art while being an order of magnitude faster.
arXiv Detail & Related papers (2024-09-19T16:28:45Z) - ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining [104.34751911174196]
We build a large-scale dataset of 3DGS using ShapeNet and ModelNet datasets.
Our dataset ShapeSplat consists of 65K objects from 87 unique categories.
We introduce textbftextitGaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters.
arXiv Detail & Related papers (2024-08-20T14:49:14Z) - Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering [81.88246351984908]
We propose a unified optimization method to make Gaussians adaptive for arbitrary scales.
Inspired by the mipmap technique, we design pseudo ground-truth for the target scale and propose a scale-consistency guidance loss to inject scale information into 3D Gaussians.
Our method outperforms 3DGS in PSNR by an average of 9.25 dB for zoom-in and 10.40 dB for zoom-out.
arXiv Detail & Related papers (2024-08-12T16:49:22Z) - R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction [53.19869886963333]
3D Gaussian splatting (3DGS) has shown promising results in rendering image and surface reconstruction.
This paper introduces R2$-Gaussian, the first 3DGS-based framework for sparse-view tomographic reconstruction.
arXiv Detail & Related papers (2024-05-31T08:39:02Z) - 3D Neural Edge Reconstruction [61.10201396044153]
We introduce EMAP, a new method for learning 3D edge representations with a focus on both lines and curves.
Our method implicitly encodes 3D edge distance and direction in Unsigned Distance Functions (UDF) from multi-view edge maps.
On top of this neural representation, we propose an edge extraction algorithm that robustly abstracts 3D edges from the inferred edge points and their directions.
arXiv Detail & Related papers (2024-05-29T17:23:51Z) - GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields [3.156444853783626]
In this paper, we propose to model the gradient of the original signal.
The gradients are much sparser than the original signal.
Thanks to the sparsity, during the view synthesis, only a small mount of pixels are needed, leading to much higher computational performance.
arXiv Detail & Related papers (2024-05-08T22:40:52Z) - AbsGS: Recovering Fine Details for 3D Gaussian Splatting [10.458776364195796]
3D Gaussian Splatting (3D-GS) technique couples 3D primitives with differentiable Gaussianization to achieve high-quality novel view results.
However, 3D-GS frequently suffers from over-reconstruction issue in intricate scenes containing high-frequency details, leading to blurry rendered images.
We present a comprehensive analysis of the cause of aforementioned artifacts, namely gradient collision.
Our strategy efficiently identifies large Gaussians in over-reconstructed regions, and recovers fine details by splitting.
arXiv Detail & Related papers (2024-04-16T11:44:12Z) - Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot
Images [47.14713579719103]
We introduce a dense depth map as a geometry guide to mitigate overfitting.
The adjusted depth aids in the color-based optimization of 3D Gaussian splatting.
We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images.
arXiv Detail & Related papers (2023-11-22T13:53:04Z) - Edge Tracing using Gaussian Process Regression [0.0]
We introduce a novel edge tracing algorithm using Gaussian process regression.
Our approach has the ability to efficiently trace edges in image sequences.
Various applications to medical imaging and satellite imaging are used to validate the technique.
arXiv Detail & Related papers (2021-11-05T16:43:14Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.