Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement
- URL: http://arxiv.org/abs/2404.09540v1
- Date: Mon, 15 Apr 2024 08:04:44 GMT
- Title: Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement
- Authors: Chi Wang, Junming Huang, Rong Zhang, Qi Wang, Haotian Yang, Haibin Huang, Chongyang Ma, Weiwei Xu,
- Abstract summary: We propose a progressive latent space refinement approach to bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images.
Our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
- Score: 34.00893761125383
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a progressive latent space refinement approach that can bootstrap from 3D Morphable Models (3DMMs)-based texture maps generated from facial images to generate high-quality and diverse PBR textures, including albedo, normal, and roughness. It starts with enhancing Generative Adversarial Networks (GANs) for text-guided and diverse texture generation. To this end, we design a self-supervised paradigm to overcome the reliance on ground truth 3D textures and train the generative model with only entangled texture maps. Besides, we foster mutual enhancement between GANs and Score Distillation Sampling (SDS). SDS boosts GANs with more generative modes, while GANs promote more efficient optimization of SDS. Furthermore, we introduce an edge-aware SDS for multi-view consistent facial structure. Experiments demonstrate that our method outperforms existing 3D texture generation methods regarding photo-realistic quality, diversity, and efficiency.
Related papers
- EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion [5.158983929861116]
We present EucliDreamer, a simple and effective method to generate textures for 3D models given text and prompts.
The texture is parametized as an implicit function on the 3D surface, which is optimized with the Score Distillation Sampling (SDS) process and differentiable rendering.
arXiv Detail & Related papers (2024-04-16T04:44:16Z) - UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures [80.047065473698]
We propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry, and superior quality of physically based rendering (PBR) textures without unwanted lighting.
We demonstrate the effectiveness and robustness of the proposed method, outperforming the state-of-the-art methods by a large margin in the experiments.
arXiv Detail & Related papers (2024-01-20T01:55:17Z) - UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation [101.2317840114147]
We present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors.
Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model.
arXiv Detail & Related papers (2023-12-14T09:07:37Z) - PaintHuman: Towards High-fidelity Text-to-3D Human Texturing via
Denoised Score Distillation [89.09455618184239]
Recent advances in text-to-3D human generation have been groundbreaking.
We propose a model called PaintHuman to address the challenges from two aspects.
We use the depth map as a guidance to ensure realistic semantically aligned textures.
arXiv Detail & Related papers (2023-10-14T00:37:16Z) - Guide3D: Create 3D Avatars from Text and Image Guidance [55.71306021041785]
Guide3D is a text-and-image-guided generative model for 3D avatar generation based on diffusion models.
Our framework produces topologically and structurally correct geometry and high-resolution textures.
arXiv Detail & Related papers (2023-08-18T17:55:47Z) - Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face
Reconstruction [76.1612334630256]
We harness the power of Generative Adversarial Networks (GANs) and Deep Convolutional Neural Networks (DCNNs) to reconstruct the facial texture and shape from single images.
We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, facial texture reconstruction with high-frequency details.
arXiv Detail & Related papers (2021-05-16T16:35:44Z) - OSTeC: One-Shot Texture Completion [86.23018402732748]
We propose an unsupervised approach for one-shot 3D facial texture completion.
The proposed approach rotates an input image in 3D and fill-in the unseen regions by reconstructing the rotated image in a 2D face generator.
We frontalize the target image by projecting the completed texture into the generator.
arXiv Detail & Related papers (2020-12-30T23:53:26Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.