DGD: Dynamic 3D Gaussians Distillation
- URL: http://arxiv.org/abs/2405.19321v1
- Date: Wed, 29 May 2024 17:52:22 GMT
- Title: DGD: Dynamic 3D Gaussians Distillation
- Authors: Isaac Labe, Noam Issachar, Itai Lang, Sagie Benaim,
- Abstract summary: We tackle the task of learning dynamic 3D semantic radiance fields given a single monocular video as input.
Our learned semantic radiance field captures per-point semantics as well as color and geometric properties for a dynamic 3D scene.
We present DGD, a unified 3D representation for both the appearance and semantics of a dynamic 3D scene.
- Score: 14.7298711927857
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We tackle the task of learning dynamic 3D semantic radiance fields given a single monocular video as input. Our learned semantic radiance field captures per-point semantics as well as color and geometric properties for a dynamic 3D scene, enabling the generation of novel views and their corresponding semantics. This enables the segmentation and tracking of a diverse set of 3D semantic entities, specified using a simple and intuitive interface that includes a user click or a text prompt. To this end, we present DGD, a unified 3D representation for both the appearance and semantics of a dynamic 3D scene, building upon the recently proposed dynamic 3D Gaussians representation. Our representation is optimized over time with both color and semantic information. Key to our method is the joint optimization of the appearance and semantic attributes, which jointly affect the geometric properties of the scene. We evaluate our approach in its ability to enable dense semantic 3D object tracking and demonstrate high-quality results that are fast to render, for a diverse set of scenes. Our project webpage is available on https://isaaclabe.github.io/DGD-Website/
Related papers
- MOSE: Monocular Semantic Reconstruction Using NeRF-Lifted Noisy Priors [11.118490283303407]
We propose a neural field semantic reconstruction approach to lift inferred image-level noisy priors to 3D.
Our method produces accurate semantics and geometry in both 3D and 2D space.
arXiv Detail & Related papers (2024-09-21T05:12:13Z) - Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting [27.974762304763694]
We introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting.
Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features into a novel semantic component of 3D Gaussians.
We build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference.
arXiv Detail & Related papers (2024-03-22T21:28:19Z) - HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting [53.6394928681237]
holistic understanding of urban scenes based on RGB images is a challenging yet important problem.
Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians.
Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy.
arXiv Detail & Related papers (2024-03-19T13:39:05Z) - SceneWiz3D: Towards Text-guided 3D Scene Composition [134.71933134180782]
Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets.
We introduce SceneWiz3D, a novel approach to synthesize high-fidelity 3D scenes from text.
arXiv Detail & Related papers (2023-12-13T18:59:30Z) - 3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with
2D Diffusion Models [102.75875255071246]
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community.
We propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models.
arXiv Detail & Related papers (2023-11-09T15:51:27Z) - Generating Visual Spatial Description via Holistic 3D Scene
Understanding [88.99773815159345]
Visual spatial description (VSD) aims to generate texts that describe the spatial relations of the given objects within images.
With an external 3D scene extractor, we obtain the 3D objects and scene features for input images.
We construct a target object-centered 3D spatial scene graph (Go3D-S2G), such that we model the spatial semantics of target objects within the holistic 3D scenes.
arXiv Detail & Related papers (2023-05-19T15:53:56Z) - SSR-2D: Semantic 3D Scene Reconstruction from 2D Images [54.46126685716471]
In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without using any 3D annotations.
The key idea of our approach is to design a trainable model that employs both incomplete 3D reconstructions and their corresponding source RGB-D images.
Our method achieves the state-of-the-art performance of semantic scene completion on two large-scale benchmark datasets MatterPort3D and ScanNet.
arXiv Detail & Related papers (2023-02-07T17:47:52Z) - MvDeCor: Multi-view Dense Correspondence Learning for Fine-grained 3D
Segmentation [91.6658845016214]
We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks.
We render a 3D shape from multiple views, and set up a dense correspondence learning task within the contrastive learning framework.
As a result, the learned 2D representations are view-invariant and geometrically consistent.
arXiv Detail & Related papers (2022-08-18T00:48:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.