OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
- URL: http://arxiv.org/abs/2408.17223v1
- Date: Fri, 30 Aug 2024 12:01:59 GMT
- Title: OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
- Authors: Meng Wang, Junyi Wang, Changqun Xia, Chen Wang, Yue Qi,
- Abstract summary: 3DGS has recently demonstrated promising advancements in RGB-D online dense mapping.
Existing methods excessively rely on per-pixel depth cues to perform map densification.
We introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees.
- Score: 19.176488228253483
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.
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