Video-Guided Foley Sound Generation with Multimodal Controls
- URL: http://arxiv.org/abs/2411.17698v1
- Date: Tue, 26 Nov 2024 18:59:58 GMT
- Title: Video-Guided Foley Sound Generation with Multimodal Controls
- Authors: Ziyang Chen, Prem Seetharaman, Bryan Russell, Oriol Nieto, David Bourgin, Andrew Owens, Justin Salamon,
- Abstract summary: MultiFoley is a model designed for video-guided sound generation.
It supports multimodal conditioning through text, audio, and video.
A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio.
- Score: 30.515964061350395
- License:
- Abstract: Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model designed for video-guided sound generation that supports multimodal conditioning through text, audio, and video. Given a silent video and a text prompt, MultiFoley allows users to create clean sounds (e.g., skateboard wheels spinning without wind noise) or more whimsical sounds (e.g., making a lion's roar sound like a cat's meow). MultiFoley also allows users to choose reference audio from sound effects (SFX) libraries or partial videos for conditioning. A key novelty of our model lies in its joint training on both internet video datasets with low-quality audio and professional SFX recordings, enabling high-quality, full-bandwidth (48kHz) audio generation. Through automated evaluations and human studies, we demonstrate that MultiFoley successfully generates synchronized high-quality sounds across varied conditional inputs and outperforms existing methods. Please see our project page for video results: https://ificl.github.io/MultiFoley/
Related papers
- Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound [6.638504164134713]
Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically.
Recent studies on automating this labor-intensive process through video-to-sound generation face significant challenges.
We propose Video-Foley, a video-to-sound system using Root Mean Square (RMS) as a temporal event condition with semantic timbre prompts.
arXiv Detail & Related papers (2024-08-21T18:06:15Z) - Read, Watch and Scream! Sound Generation from Text and Video [23.990569918960315]
We propose a novel video-and-text-to-sound generation method called ReWaS.
Our method estimates the structural information of audio from the video while receiving key content cues from a user prompt.
By separating the generative components of audio, it becomes a more flexible system that allows users to freely adjust the energy, surrounding environment, and primary sound source according to their preferences.
arXiv Detail & Related papers (2024-07-08T01:59:17Z) - Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos [87.32349247938136]
Existing approaches implicitly assume total correspondence between the video and audio during training.
We propose a novel ambient-aware audio generation model, AV-LDM.
Our approach is the first to focus video-to-audio generation faithfully on the observed visual content.
arXiv Detail & Related papers (2024-06-13T16:10:19Z) - VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modeling [71.01050359126141]
We propose VidMuse, a framework for generating music aligned with video inputs.
VidMuse produces high-fidelity music that is both acoustically and semantically aligned with the video.
arXiv Detail & Related papers (2024-06-06T17:58:11Z) - FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling [85.60543452539076]
Existing video generation models are typically trained on a limited number of frames, resulting in the inability to generate high-fidelity long videos during inference.
This study explores the potential of extending the text-driven capability to generate longer videos conditioned on multiple texts.
We propose FreeNoise, a tuning-free and time-efficient paradigm to enhance the generative capabilities of pretrained video diffusion models.
arXiv Detail & Related papers (2023-10-23T17:59:58Z) - Conditional Generation of Audio from Video via Foley Analogies [19.681437827280757]
Sound effects that designers add to videos are designed to convey a particular artistic effect and may be quite different from a scene's true sound.
Inspired by the challenges of creating a soundtrack for a video that differs from its true sound, we propose the problem of conditional Foley.
We show through human studies and automated evaluation metrics that our model successfully generates sound from video.
arXiv Detail & Related papers (2023-04-17T17:59:45Z) - MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and
Video Generation [70.74377373885645]
We propose the first joint audio-video generation framework that brings engaging watching and listening experiences simultaneously.
MM-Diffusion consists of a sequential multi-modal U-Net for a joint denoising process by design.
Experiments show superior results in unconditional audio-video generation, and zero-shot conditional tasks.
arXiv Detail & Related papers (2022-12-19T14:11:52Z) - AudioGen: Textually Guided Audio Generation [116.57006301417306]
We tackle the problem of generating audio samples conditioned on descriptive text captions.
In this work, we propose AaudioGen, an auto-regressive model that generates audio samples conditioned on text inputs.
arXiv Detail & Related papers (2022-09-30T10:17:05Z) - Sound2Sight: Generating Visual Dynamics from Sound and Context [36.38300120482868]
We present Sound2Sight, a deep variational framework, that is trained to learn a per frame prior conditioned on a joint embedding of audio and past frames.
To improve the quality and coherence of the generated frames, we propose a multimodal discriminator.
Our experiments demonstrate that Sound2Sight significantly outperforms the state of the art in the generated video quality.
arXiv Detail & Related papers (2020-07-23T16:57:44Z) - Generating Visually Aligned Sound from Videos [83.89485254543888]
We focus on the task of generating sound from natural videos.
The sound should be both temporally and content-wise aligned with visual signals.
Some sounds generated outside of a camera can not be inferred from video content.
arXiv Detail & Related papers (2020-07-14T07:51:06Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.