EgoMe: Follow Me via Egocentric View in Real World
- URL: http://arxiv.org/abs/2501.19061v1
- Date: Fri, 31 Jan 2025 11:48:22 GMT
- Title: EgoMe: Follow Me via Egocentric View in Real World
- Authors: Heqian Qiu, Zhaofeng Shi, Lanxiao Wang, Huiyu Xiong, Xiang Li, Hongliang Li,
- Abstract summary: EgoMe dataset includes 7902 pairs of videos for diverse daily behaviors in real-world scenarios.
Exo-ego eye gaze, angular velocity, acceleration, magnetic strength and other sensor multi-modal data for assisting in establishing correlations between observing and following process.
Proposed EgoMe dataset and benchmark will be released soon.
- Score: 12.699670048897085
- License:
- Abstract: When interacting with the real world, human often take the egocentric (first-person) view as a benchmark, naturally transferring behaviors observed from a exocentric (third-person) view to their own. This cognitive theory provides a foundation for researching how robots can more effectively imitate human behavior. However, current research either employs multiple cameras with different views focusing on the same individual's behavior simultaneously or encounters unpair ego-exo view scenarios, there is no effort to fully exploit human cognitive behavior in the real world. To fill this gap, in this paper, we introduce a novel large-scale egocentric dataset, called EgoMe, which towards following the process of human imitation learning via egocentric view in the real world. Our dataset includes 7902 pairs of videos (15804 videos) for diverse daily behaviors in real-world scenarios. For a pair of videos, one video captures a exocentric view of the imitator observing the demonstrator's actions, while the other captures a egocentric view of the imitator subsequently following those actions. Notably, our dataset also contain exo-ego eye gaze, angular velocity, acceleration, magnetic strength and other sensor multi-modal data for assisting in establishing correlations between observing and following process. In addition, we also propose eight challenging benchmark tasks for fully leveraging this data resource and promoting the research of robot imitation learning ability. Extensive statistical analysis demonstrates significant advantages compared to existing datasets. The proposed EgoMe dataset and benchmark will be released soon.
Related papers
- EgoMimic: Scaling Imitation Learning via Egocentric Video [22.902881956495765]
We present EgoMimic, a full-stack framework which scales manipulation via human embodiment data.
EgoMimic achieves this through: (1) a system to capture human embodiment data using the ergonomic Project Aria glasses, (2) a low-cost bimanual manipulator that minimizes the kinematic gap to human data, and (4) an imitation learning architecture that co-trains on human and robot data.
arXiv Detail & Related papers (2024-10-31T17:59:55Z) - Unlocking Exocentric Video-Language Data for Egocentric Video Representation Learning [80.37314291927889]
We present EMBED, a method designed to transform exocentric video-language data for egocentric video representation learning.
Egocentric videos predominantly feature close-up hand-object interactions, whereas exocentric videos offer a broader perspective on human activities.
By applying both vision and language style transfer, our framework creates a new egocentric dataset.
arXiv Detail & Related papers (2024-08-07T06:10:45Z) - EgoPet: Egomotion and Interaction Data from an Animal's Perspective [82.7192364237065]
We introduce a dataset of pet egomotion imagery with diverse examples of simultaneous egomotion and multi-agent interaction.
EgoPet offers a radically distinct perspective from existing egocentric datasets of humans or vehicles.
We define two in-domain benchmark tasks that capture animal behavior, and a third benchmark to assess the utility of EgoPet as a pretraining resource to robotic quadruped locomotion.
arXiv Detail & Related papers (2024-04-15T17:59:47Z) - EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World [44.34800426136217]
We introduce EgoExoLearn, a dataset that emulates the human demonstration following process.
EgoExoLearn contains egocentric and demonstration video data spanning 120 hours.
We present benchmarks such as cross-view association, cross-view action planning, and cross-view referenced skill assessment.
arXiv Detail & Related papers (2024-03-24T15:00:44Z) - EgoGen: An Egocentric Synthetic Data Generator [53.32942235801499]
EgoGen is a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks.
At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment.
We demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views.
arXiv Detail & Related papers (2024-01-16T18:55:22Z) - Retrieval-Augmented Egocentric Video Captioning [53.2951243928289]
EgoInstructor is a retrieval-augmented multimodal captioning model that automatically retrieves semantically relevant third-person instructional videos.
We train the cross-view retrieval module with a novel EgoExoNCE loss that pulls egocentric and exocentric video features closer by aligning them to shared text features that describe similar actions.
arXiv Detail & Related papers (2024-01-01T15:31:06Z) - Ego-Body Pose Estimation via Ego-Head Pose Estimation [22.08240141115053]
Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR.
We propose a new method, Ego-Body Pose Estimation via Ego-Head Pose Estimation (EgoEgo), which decomposes the problem into two stages, connected by the head motion as an intermediate representation.
This disentanglement of head and body pose eliminates the need for training datasets with paired egocentric videos and 3D human motion.
arXiv Detail & Related papers (2022-12-09T02:25:20Z) - MECCANO: A Multimodal Egocentric Dataset for Humans Behavior
Understanding in the Industrial-like Domain [23.598727613908853]
We present MECCANO, a dataset of egocentric videos to study humans behavior understanding in industrial-like settings.
The multimodality is characterized by the presence of gaze signals, depth maps and RGB videos acquired simultaneously with a custom headset.
The dataset has been explicitly labeled for fundamental tasks in the context of human behavior understanding from a first person view.
arXiv Detail & Related papers (2022-09-19T00:52:42Z) - Ego-Exo: Transferring Visual Representations from Third-person to
First-person Videos [92.38049744463149]
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets.
Our idea is to discover latent signals in third-person video that are predictive of key egocentric-specific properties.
Our experiments show that our Ego-Exo framework can be seamlessly integrated into standard video models.
arXiv Detail & Related papers (2021-04-16T06:10:10Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.