Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization
- URL: http://arxiv.org/abs/2502.07278v2
- Date: Thu, 13 Mar 2025 23:51:34 GMT
- Title: Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization
- Authors: Aditya Vora, Sauradip Nag, Hao Zhang,
- Abstract summary: ATOP (Articulate That Object Part) is a novel few-shot method based on motion personalization to articulate a static 3D object.<n>We show that our method is capable of generating realistic motion videos and predicting 3D motion parameters in a more accurate and generalizable way.
- Score: 9.231848716070257
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: We present ATOP (Articulate That Object Part), a novel few-shot method based on motion personalization to articulate a static 3D object with respect to a part and its motion as prescribed in a text prompt. Given the scarcity of available datasets with motion attribute annotations, existing methods struggle to generalize well in this task. In our work, the text input allows us to tap into the power of modern-day diffusion models to generate plausible motion samples for the right object category and part. In turn, the input 3D object provides image prompting to personalize the generated video to that very object we wish to articulate. Our method starts with a few-shot finetuning for category-specific motion generation, a key first step to compensate for the lack of articulation awareness by current diffusion models. For this, we finetune a pre-trained multi-view image generation model for controllable multi-view video generation, using a small collection of video samples obtained for the target object category. This is followed by motion video personalization that is realized by multi-view rendered images of the target 3D object. At last, we transfer the personalized video motion to the target 3D object via differentiable rendering to optimize part motion parameters by a score distillation sampling loss. Experimental results on PartNet-Sapien and ACD datasets show that our method is capable of generating realistic motion videos and predicting 3D motion parameters in a more accurate and generalizable way, compared to prior works in the few-shot setting.
Related papers
- Recovering Dynamic 3D Sketches from Videos [30.87733869892925]
Liv3Stroke is a novel approach for abstracting objects in motion with deformable 3D strokes.
We first extract noisy, 3D point cloud motion guidance from video frames using semantic features.
Our approach deforms a set of curves to abstract essential motion features as a set of explicit 3D representations.
arXiv Detail & Related papers (2025-03-26T08:43:21Z) - C-Drag: Chain-of-Thought Driven Motion Controller for Video Generation [81.4106601222722]
Trajectory-based motion control has emerged as an intuitive and efficient approach for controllable video generation.
We propose a Chain-of-Thought-based motion controller for controllable video generation, named C-Drag.
Our method includes an object perception module and a Chain-of-Thought-based motion reasoning module.
arXiv Detail & Related papers (2025-02-27T08:21:03Z) - DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos [21.93514516437402]
We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via novel view synthesis.
Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks.
We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study.
arXiv Detail & Related papers (2024-05-03T17:55:34Z) - VMC: Video Motion Customization using Temporal Attention Adaption for
Text-to-Video Diffusion Models [58.93124686141781]
Video Motion Customization (VMC) is a novel one-shot tuning approach crafted to adapt temporal attention layers within video diffusion models.
Our approach introduces a novel motion distillation objective using residual vectors between consecutive frames as a motion reference.
We validate our method against state-of-the-art video generative models across diverse real-world motions and contexts.
arXiv Detail & Related papers (2023-12-01T06:50:11Z) - Space-Time Diffusion Features for Zero-Shot Text-Driven Motion Transfer [27.278989809466392]
We present a new method for text-driven motion transfer - synthesizing a video that complies with an input text prompt describing the target objects and scene.
We leverage a pre-trained and fixed text-to-video diffusion model, which provides us with generative and motion priors.
arXiv Detail & Related papers (2023-11-28T18:03:27Z) - ROAM: Robust and Object-Aware Motion Generation Using Neural Pose
Descriptors [73.26004792375556]
This paper shows that robustness and generalisation to novel scene objects in 3D object-aware character synthesis can be achieved by training a motion model with as few as one reference object.
We leverage an implicit feature representation trained on object-only datasets, which encodes an SE(3)-equivariant descriptor field around the object.
We demonstrate substantial improvements in 3D virtual character motion and interaction quality and robustness to scenarios with unseen objects.
arXiv Detail & Related papers (2023-08-24T17:59:51Z) - Delving into Motion-Aware Matching for Monocular 3D Object Tracking [81.68608983602581]
We find that the motion cue of objects along different time frames is critical in 3D multi-object tracking.
We propose MoMA-M3T, a framework that mainly consists of three motion-aware components.
We conduct extensive experiments on the nuScenes and KITTI datasets to demonstrate our MoMA-M3T achieves competitive performance against state-of-the-art methods.
arXiv Detail & Related papers (2023-08-22T17:53:58Z) - InstMove: Instance Motion for Object-centric Video Segmentation [70.16915119724757]
In this work, we study the instance-level motion and present InstMove, which stands for Instance Motion for Object-centric Video.
In comparison to pixel-wise motion, InstMove mainly relies on instance-level motion information that is free from image feature embeddings.
With only a few lines of code, InstMove can be integrated into current SOTA methods for three different video segmentation tasks.
arXiv Detail & Related papers (2023-03-14T17:58:44Z) - Temporal View Synthesis of Dynamic Scenes through 3D Object Motion
Estimation with Multi-Plane Images [8.185918509343816]
We study the problem of temporal view synthesis (TVS), where the goal is to predict the next frames of a video.
In this work, we consider the TVS of dynamic scenes in which both the user and objects are moving.
We predict the motion of objects by isolating and estimating the 3D object motion in the past frames and then extrapolating it.
arXiv Detail & Related papers (2022-08-19T17:40:13Z) - Motion-from-Blur: 3D Shape and Motion Estimation of Motion-blurred
Objects in Videos [115.71874459429381]
We propose a method for jointly estimating the 3D motion, 3D shape, and appearance of highly motion-blurred objects from a video.
Experiments on benchmark datasets demonstrate that our method outperforms previous methods for fast moving object deblurring and 3D reconstruction.
arXiv Detail & Related papers (2021-11-29T11:25:14Z) - NeuralDiff: Segmenting 3D objects that move in egocentric videos [92.95176458079047]
We study the problem of decomposing the observed 3D scene into a static background and a dynamic foreground.
This task is reminiscent of the classic background subtraction problem, but is significantly harder because all parts of the scene, static and dynamic, generate a large apparent motion.
In particular, we consider egocentric videos and further separate the dynamic component into objects and the actor that observes and moves them.
arXiv Detail & Related papers (2021-10-19T12:51:35Z) - First Order Motion Model for Image Animation [90.712718329677]
Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video.
Our framework addresses this problem without using any annotation or prior information about the specific object to animate.
arXiv Detail & Related papers (2020-02-29T07:08:56Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.