DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness
- URL: http://arxiv.org/abs/2503.22677v1
- Date: Fri, 28 Mar 2025 17:59:53 GMT
- Title: DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness
- Authors: Ruining Li, Chuanxia Zheng, Christian Rupprecht, Andrea Vedaldi,
- Abstract summary: Most 3D object generators focus on aesthetic quality, neglecting physical constraints necessary in applications.<n>One such constraint is that the 3D object should be self-supporting, i.e., remains balanced under gravity.<n>We propose Direct Simulation Optimization (DSO), a framework to use the feedback from a (non-differentiable) simulator to increase the likelihood that the 3D generator outputs stable 3D objects directly.
- Score: 67.97235923372035
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Most 3D object generators focus on aesthetic quality, often neglecting physical constraints necessary in applications. One such constraint is that the 3D object should be self-supporting, i.e., remains balanced under gravity. Prior approaches to generating stable 3D objects used differentiable physics simulators to optimize geometry at test-time, which is slow, unstable, and prone to local optima. Inspired by the literature on aligning generative models to external feedback, we propose Direct Simulation Optimization (DSO), a framework to use the feedback from a (non-differentiable) simulator to increase the likelihood that the 3D generator outputs stable 3D objects directly. We construct a dataset of 3D objects labeled with a stability score obtained from the physics simulator. We can then fine-tune the 3D generator using the stability score as the alignment metric, via direct preference optimization (DPO) or direct reward optimization (DRO), a novel objective, which we introduce, to align diffusion models without requiring pairwise preferences. Our experiments show that the fine-tuned feed-forward generator, using either DPO or DRO objective, is much faster and more likely to produce stable objects than test-time optimization. Notably, the DSO framework works even without any ground-truth 3D objects for training, allowing the 3D generator to self-improve by automatically collecting simulation feedback on its own outputs.
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