ARIG: Autoregressive Interactive Head Generation for Real-time Conversations
- URL: http://arxiv.org/abs/2507.00472v1
- Date: Tue, 01 Jul 2025 06:38:14 GMT
- Title: ARIG: Autoregressive Interactive Head Generation for Real-time Conversations
- Authors: Ying Guo, Xi Liu, Cheng Zhen, Pengfei Yan, Xiaoming Wei,
- Abstract summary: Face-to-face communication, as a common human activity, motivates the research on interactive head generation.<n>Previous clip-wise generation paradigm or explicit listener/speaker generator-switching methods have limitations in future signal acquisition.<n>We propose an autoregressive (AR) based frame-wise framework called ARIG to realize the real-time generation with better interaction realism.
- Score: 15.886402427095515
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Face-to-face communication, as a common human activity, motivates the research on interactive head generation. A virtual agent can generate motion responses with both listening and speaking capabilities based on the audio or motion signals of the other user and itself. However, previous clip-wise generation paradigm or explicit listener/speaker generator-switching methods have limitations in future signal acquisition, contextual behavioral understanding, and switching smoothness, making it challenging to be real-time and realistic. In this paper, we propose an autoregressive (AR) based frame-wise framework called ARIG to realize the real-time generation with better interaction realism. To achieve real-time generation, we model motion prediction as a non-vector-quantized AR process. Unlike discrete codebook-index prediction, we represent motion distribution using diffusion procedure, achieving more accurate predictions in continuous space. To improve interaction realism, we emphasize interactive behavior understanding (IBU) and detailed conversational state understanding (CSU). In IBU, based on dual-track dual-modal signals, we summarize short-range behaviors through bidirectional-integrated learning and perform contextual understanding over long ranges. In CSU, we use voice activity signals and context features of IBU to understand the various states (interruption, feedback, pause, etc.) that exist in actual conversations. These serve as conditions for the final progressive motion prediction. Extensive experiments have verified the effectiveness of our model.
Related papers
- Auto-Regressive Diffusion for Generating 3D Human-Object Interactions [5.587507490937267]
Key challenge in HOI generation is maintaining interaction consistency in long sequences.<n>We propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token.<n>Our model has been evaluated on the OMOMO and BEHAVE datasets.
arXiv Detail & Related papers (2025-03-21T02:25:59Z) - Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation [82.73098356401725]
We propose an online reaction policy, called Ready-to-React, to generate the next character pose based on past observed motions.<n>Each character has its own reaction policy as its "brain", enabling them to interact like real humans in a streaming manner.<n>Our approach can be controlled by sparse signals, making it well-suited for VR and other online interactive environments.
arXiv Detail & Related papers (2025-02-27T18:40:30Z) - InterDyn: Controllable Interactive Dynamics with Video Diffusion Models [50.38647583839384]
We propose InterDyn, a framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor.<n>Our key insight is that large video generation models can act as both neurals and implicit physics simulators'', having learned interactive dynamics from large-scale video data.
arXiv Detail & Related papers (2024-12-16T13:57:02Z) - Yeah, Un, Oh: Continuous and Real-time Backchannel Prediction with Fine-tuning of Voice Activity Projection [24.71649541757314]
Short backchannel utterances such as "yeah" and "oh" play a crucial role in facilitating smooth and engaging dialogue.<n>This paper proposes a novel method for real-time, continuous backchannel prediction using a fine-tuned Voice Activity Projection model.
arXiv Detail & Related papers (2024-10-21T11:57:56Z) - Learning Manipulation by Predicting Interaction [85.57297574510507]
We propose a general pre-training pipeline that learns Manipulation by Predicting the Interaction.
The experimental results demonstrate that MPI exhibits remarkable improvement by 10% to 64% compared with previous state-of-the-art in real-world robot platforms.
arXiv Detail & Related papers (2024-06-01T13:28:31Z) - AMP: Autoregressive Motion Prediction Revisited with Next Token Prediction for Autonomous Driving [59.94343412438211]
We introduce the GPT style next token motion prediction into motion prediction.
Different from language data which is composed of homogeneous units -words, the elements in the driving scene could have complex spatial-temporal and semantic relations.
We propose to adopt three factorized attention modules with different neighbors for information aggregation and different position encoding styles to capture their relations.
arXiv Detail & Related papers (2024-03-20T06:22:37Z) - Dyadic Interaction Modeling for Social Behavior Generation [6.626277726145613]
We present an effective framework for creating 3D facial motions in dyadic interactions.
The heart of our framework is Dyadic Interaction Modeling (DIM), a pre-training approach.
Experiments demonstrate the superiority of our framework in generating listener motions.
arXiv Detail & Related papers (2024-03-14T03:21:33Z) - Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion [89.01668641930206]
We present a framework for modeling interactional communication in dyadic conversations.
We autoregressively output multiple possibilities of corresponding listener motion.
Our method organically captures the multimodal and non-deterministic nature of nonverbal dyadic interactions.
arXiv Detail & Related papers (2022-04-18T17:58:04Z) - VIRT: Improving Representation-based Models for Text Matching through
Virtual Interaction [50.986371459817256]
We propose a novel textitVirtual InteRacTion mechanism, termed as VIRT, to enable full and deep interaction modeling in representation-based models.
VIRT asks representation-based encoders to conduct virtual interactions to mimic the behaviors as interaction-based models do.
arXiv Detail & Related papers (2021-12-08T09:49:28Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.