X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents
- URL: http://arxiv.org/abs/2508.09383v1
- Date: Tue, 12 Aug 2025 22:47:20 GMT
- Title: X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents
- Authors: Guoxian Song, Hongyi Xu, Xiaochen Zhao, You Xie, Tianpei Gu, Zenan Li, Chenxu Zhang, Linjie Luo,
- Abstract summary: We present X-UniMotion, a unified and expressive latent representation for whole-body human motion.<n>Our approach encodes multi-granular motion directly from a single image into a compact set of four disentangled latent tokens.<n>These motion latents are both highly expressive and identity-agnostic, enabling high-fidelity, detailed cross-identity motion transfer.
- Score: 17.536895865783507
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We present X-UniMotion, a unified and expressive implicit latent representation for whole-body human motion, encompassing facial expressions, body poses, and hand gestures. Unlike prior motion transfer methods that rely on explicit skeletal poses and heuristic cross-identity adjustments, our approach encodes multi-granular motion directly from a single image into a compact set of four disentangled latent tokens -- one for facial expression, one for body pose, and one for each hand. These motion latents are both highly expressive and identity-agnostic, enabling high-fidelity, detailed cross-identity motion transfer across subjects with diverse identities, poses, and spatial configurations. To achieve this, we introduce a self-supervised, end-to-end framework that jointly learns the motion encoder and latent representation alongside a DiT-based video generative model, trained on large-scale, diverse human motion datasets. Motion-identity disentanglement is enforced via 2D spatial and color augmentations, as well as synthetic 3D renderings of cross-identity subject pairs under shared poses. Furthermore, we guide motion token learning with auxiliary decoders that promote fine-grained, semantically aligned, and depth-aware motion embeddings. Extensive experiments show that X-UniMotion outperforms state-of-the-art methods, producing highly expressive animations with superior motion fidelity and identity preservation.
Related papers
- IM-Animation: An Implicit Motion Representation for Identity-decoupled Character Animation [58.297199313494]
Implicit methods capture motion semantics directly from driving video, but suffer from identity leakage and entanglement between motion and appearance.<n>We propose a novel implicit motion representation that compresses per-frame motion into compact 1D motion tokens.<n>Our methodology employs a three-stage training strategy to enhance the training efficiency and ensure high fidelity.
arXiv Detail & Related papers (2026-02-07T11:17:20Z) - Motion is the Choreographer: Learning Latent Pose Dynamics for Seamless Sign Language Generation [24.324964949728045]
We propose a new paradigm for sign language video generation that decouples motion semantics from signer identity.<n>First, we construct a signer-independent multimodal motion lexicon, where each gloss is stored as identity-agnostic pose, gesture, and 3D mesh sequences.<n>This compact representation enables our second key innovation: a discrete-to-continuous motion synthesis stage that transforms retrieved gloss sequences into temporally coherent motion trajectories.
arXiv Detail & Related papers (2025-08-06T03:23:10Z) - X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention [52.94097577075215]
X-NeMo is a zero-shot diffusion-based portrait animation pipeline.<n>It animates a static portrait using facial movements from a driving video of a different individual.
arXiv Detail & Related papers (2025-07-30T22:46:52Z) - DreamActor-M1: Holistic, Expressive and Robust Human Image Animation with Hybrid Guidance [9.898947423344884]
We propose a diffusion transformer (DiT) based framework, DreamActor-M1, with hybrid guidance to overcome limitations.<n>For motion guidance, our hybrid control signals that integrate implicit facial representations, 3D head spheres, and 3D body skeletons achieve robust control of facial expressions and body movements.<n>Experiments demonstrate that our method outperforms the state-of-the-art works, delivering expressive results for portraits, upper-body, and full-body generation.
arXiv Detail & Related papers (2025-04-02T13:30:32Z) - Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model [25.00532805042292]
We propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences.<n>We introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance.<n> Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible whole-body motion sequences.
arXiv Detail & Related papers (2024-12-30T02:21:43Z) - BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects [70.20706475051347]
BimArt is a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects.<n>We first generate distance-based contact maps conditioned on the object trajectory with an articulation-aware feature representation.<n>The learned contact prior is then used to guide our hand motion generator, producing diverse and realistic bimanual motions for object movement and articulation.
arXiv Detail & Related papers (2024-12-06T14:23:56Z) - From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations [107.88375243135579]
Given speech audio, we output multiple possibilities of gestural motion for an individual, including face, body, and hands.
We visualize the generated motion using highly photorealistic avatars that can express crucial nuances in gestures.
Experiments show our model generates appropriate and diverse gestures, outperforming both diffusion- and VQ-only methods.
arXiv Detail & Related papers (2024-01-03T18:55:16Z) - DiverseMotion: Towards Diverse Human Motion Generation via Discrete
Diffusion [70.33381660741861]
We present DiverseMotion, a new approach for synthesizing high-quality human motions conditioned on textual descriptions.
We show that our DiverseMotion achieves the state-of-the-art motion quality and competitive motion diversity.
arXiv Detail & Related papers (2023-09-04T05:43:48Z) - Priority-Centric Human Motion Generation in Discrete Latent Space [59.401128190423535]
We introduce a Priority-Centric Motion Discrete Diffusion Model (M2DM) for text-to-motion generation.
M2DM incorporates a global self-attention mechanism and a regularization term to counteract code collapse.
We also present a motion discrete diffusion model that employs an innovative noise schedule, determined by the significance of each motion token.
arXiv Detail & Related papers (2023-08-28T10:40:16Z) - Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis [117.15586710830489]
We focus on the problem of synthesizing diverse scene-aware human motions under the guidance of target action sequences.
Based on this factorized scheme, a hierarchical framework is proposed, with each sub-module responsible for modeling one aspect.
Experiment results show that the proposed framework remarkably outperforms previous methods in terms of diversity and naturalness.
arXiv Detail & Related papers (2022-05-25T18:20:01Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.