LocoMamba: Vision-Driven Locomotion via End-to-End Deep Reinforcement Learning with Mamba
- URL: http://arxiv.org/abs/2508.11849v2
- Date: Thu, 28 Aug 2025 21:09:41 GMT
- Title: LocoMamba: Vision-Driven Locomotion via End-to-End Deep Reinforcement Learning with Mamba
- Abstract summary: We introduce a vision-driven cross-modal DRL framework built on selective state-space models, specifically leveraging Mamba.<n>LocoMamba achieves near-linear-time sequence modeling, effectively captures long-range dependencies, and enables efficient training with longer sequences.<n>We evaluate our method in challenging simulated environments with static and moving obstacles as well as uneven terrain.
- Score: 2.26464274357758
- License: http://creativecommons.org/publicdomain/zero/1.0/
- Abstract: We introduce LocoMamba, a vision-driven cross-modal DRL framework built on selective state-space models, specifically leveraging Mamba, that achieves near-linear-time sequence modeling, effectively captures long-range dependencies, and enables efficient training with longer sequences. First, we embed proprioceptive states with a multilayer perceptron and patchify depth images with a lightweight convolutional neural network, producing compact tokens that improve state representation. Second, stacked Mamba layers fuse these tokens via near-linear-time selective scanning, reducing latency and memory footprint, remaining robust to token length and image resolution, and providing an inductive bias that mitigates overfitting. Third, we train the policy end-to-end with Proximal Policy Optimization under terrain and appearance randomization and an obstacle-density curriculum, using a compact state-centric reward that balances progress, smoothness, and safety. We evaluate our method in challenging simulated environments with static and moving obstacles as well as uneven terrain. Compared with state-of-the-art baselines, our method achieves higher returns and success rates with fewer collisions, exhibits stronger generalization to unseen terrains and obstacle densities, and improves training efficiency by converging in fewer updates under the same compute budget.
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