FastMesh: Efficient Artistic Mesh Generation via Component Decoupling
- URL: http://arxiv.org/abs/2508.19188v2
- Date: Wed, 27 Aug 2025 01:23:04 GMT
- Title: FastMesh: Efficient Artistic Mesh Generation via Component Decoupling
- Authors: Jeonghwan Kim, Yushi Lan, Armando Fortes, Yongwei Chen, Xingang Pan,
- Abstract summary: Mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially.<n>This redundancy leads to excessively long token sequences and inefficient generation processes.<n>We propose an efficient framework that generates artistic meshes by treating vertices and faces separately.
- Score: 27.21354509059262
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse vertices multiple times to fully represent manifold meshes, as each vertex is shared by multiple faces. This redundancy leads to excessively long token sequences and inefficient generation processes. In this paper, we propose an efficient framework that generates artistic meshes by treating vertices and faces separately, significantly reducing redundancy. We employ an autoregressive model solely for vertex generation, decreasing the token count to approximately 23\% of that required by the most compact existing tokenizer. Next, we leverage a bidirectional transformer to complete the mesh in a single step by capturing inter-vertex relationships and constructing the adjacency matrix that defines the mesh faces. To further improve the generation quality, we introduce a fidelity enhancer to refine vertex positioning into more natural arrangements and propose a post-processing framework to remove undesirable edge connections. Experimental results show that our method achieves more than 8$\times$ faster speed on mesh generation compared to state-of-the-art approaches, while producing higher mesh quality.
Related papers
- FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation [50.71369329585773]
We introduce FACE, a novel Autoregressive Autoencoder framework that generates meshes at the face level.<n>Our one-face-one-token strategy treats each triangle face, the fundamental building block of a mesh, as a single, unified token.<n> FACE achieves state-of-the-art reconstruction quality on standard benchmarks.
arXiv Detail & Related papers (2026-03-02T06:47:15Z) - MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly [62.48017648785026]
We introduce MeshMosaic, a novel local-to-global framework for artist mesh generation that scales to over 100K triangles.<n>We show that MeshMosaic significantly outperforms state-of-the-art methods in both geometric fidelity and user preference.
arXiv Detail & Related papers (2025-09-24T11:02:03Z) - Mesh Silksong: Auto-Regressive Mesh Generation as Weaving Silk [25.158463603708245]
Mesh Silksong is a compact and efficient mesh representation tailored to generate the polygon mesh in an auto-regressive manner akin to silk weaving.<n>We show that Mesh Silksong produces polygon meshes with superior geometric properties, including manifold topology, watertight detection, and consistent face normals.
arXiv Detail & Related papers (2025-07-03T09:34:24Z) - MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs [79.45006864728893]
MeshCraft is a framework for efficient and controllable mesh generation.<n>It uses continuous spatial diffusion to generate discrete triangle faces.<n>It can generate an 800-face mesh in just 3.2 seconds.
arXiv Detail & Related papers (2025-03-29T09:21:50Z) - TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencing [47.919057306538626]
TreeMeshGPT is an autoregressive Transformer designed to generate artistic meshes aligned with input point clouds.<n>Our approach represents each triangular face with two tokens, achieving a compression rate of approximately 22%.<n>Our method generates mesh with strong normal orientation constraints, minimizing flipped normals commonly encountered in previous methods.
arXiv Detail & Related papers (2025-03-14T17:48:06Z) - MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing [64.84885028248395]
MeshPad is a generative approach that creates 3D meshes from sketch inputs.<n>We focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry.<n>Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion.
arXiv Detail & Related papers (2025-03-03T11:27:44Z) - MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization [65.15226276553891]
MeshAnything V2 is an advanced mesh generation model designed to create Artist-Created Meshes.<n>A key innovation behind MeshAnything V2 is our novel Adjacent Mesh Tokenization (AMT) method.
arXiv Detail & Related papers (2024-08-05T15:33:45Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.