Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
- URL: http://arxiv.org/abs/2510.06504v1
- Date: Tue, 07 Oct 2025 22:41:23 GMT
- Title: Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
- Authors: Qingxuan Wu, Zhiyang Dou, Chuan Guo, Yiming Huang, Qiao Feng, Bing Zhou, Jian Wang, Lingjie Liu,
- Abstract summary: We propose Text2 framework designed to generate realistic text human-human interactions.<n>We present InterCompose, a synthesis-by-composition pipeline that aligns interaction descriptions with strong singleperson motion priors.<n>We also propose InterActor, a text-to-interaction model with word-level conditioning that preserves token-level cues.
- Score: 39.67266918328847
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling between agents. Currently, progress is hindered by 1) limited two-person training data, inadequate to capture the diverse intricacies of two-person interactions; and 2) insufficiently fine-grained text-to-interaction modeling, where language conditioning collapses rich, structured prompts into a single sentence embedding. To address these limitations, we propose our Text2Interact framework, designed to generate realistic, text-aligned human-human interactions through a scalable high-fidelity interaction data synthesizer and an effective spatiotemporal coordination pipeline. First, we present InterCompose, a scalable synthesis-by-composition pipeline that aligns LLM-generated interaction descriptions with strong single-person motion priors. Given a prompt and a motion for an agent, InterCompose retrieves candidate single-person motions, trains a conditional reaction generator for another agent, and uses a neural motion evaluator to filter weak or misaligned samples-expanding interaction coverage without extra capture. Second, we propose InterActor, a text-to-interaction model with word-level conditioning that preserves token-level cues (initiation, response, contact ordering) and an adaptive interaction loss that emphasizes contextually relevant inter-person joint pairs, improving coupling and physical plausibility for fine-grained interaction modeling. Extensive experiments show consistent gains in motion diversity, fidelity, and generalization, including out-of-distribution scenarios and user studies. We will release code and models to facilitate reproducibility.
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