Generalized Dynamics Generation towards Scannable Physical World Model
- URL: http://arxiv.org/abs/2510.15041v1
- Date: Thu, 16 Oct 2025 18:00:58 GMT
- Title: Generalized Dynamics Generation towards Scannable Physical World Model
- Authors: Yichen Li, Zhiyi Li, Brandon Feng, Dinghuai Zhang, Antonio Torralba,
- Abstract summary: We present GDGen, a framework that takes a potential energy perspective to seamlessly integrate rigid body, articulated body, and soft body dynamics.<n>We extend classic elastodynamics by introducing directional stiffness to capture a broad spectrum of physical behaviors.<n>We propose a specialized network to model the extended material property and employ a neural field to represent deformation in a geometry-agnostic manner.
- Score: 35.123614858826066
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Digital twin worlds with realistic interactive dynamics presents a new opportunity to develop generalist embodied agents in scannable environments with complex physical behaviors. To this end, we present GDGen (Generalized Representation for Generalized Dynamics Generation), a framework that takes a potential energy perspective to seamlessly integrate rigid body, articulated body, and soft body dynamics into a unified, geometry-agnostic system. GDGen operates from the governing principle that the potential energy for any stable physical system should be low. This fresh perspective allows us to treat the world as one holistic entity and infer underlying physical properties from simple motion observations. We extend classic elastodynamics by introducing directional stiffness to capture a broad spectrum of physical behaviors, covering soft elastic, articulated, and rigid body systems. We propose a specialized network to model the extended material property and employ a neural field to represent deformation in a geometry-agnostic manner. Extensive experiments demonstrate that GDGen robustly unifies diverse simulation paradigms, offering a versatile foundation for creating interactive virtual environments and training robotic agents in complex, dynamically rich scenarios.
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