Superhuman AI for Stratego Using Self-Play Reinforcement Learning and Test-Time Search
- URL: http://arxiv.org/abs/2511.07312v1
- Date: Mon, 10 Nov 2025 17:13:41 GMT
- Title: Superhuman AI for Stratego Using Self-Play Reinforcement Learning and Test-Time Search
- Authors: Samuel Sokota, Eugene Vinitsky, Hengyuan Hu, J. Zico Kolter, Gabriele Farina,
- Abstract summary: Stratego is a board wargame exemplifying the challenge of strategic decision making under massive amounts of hidden information.<n>This work establishes a step change in both performance and cost for Stratego, showing that it is now possible not only to reach the level of top humans, but to achieve vastly superhuman level.
- Score: 74.17074385045657
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of strategic decision making under massive amounts of hidden information -- stands apart as a case where such efforts failed to produce performance at the level of top humans. This work establishes a step change in both performance and cost for Stratego, showing that it is now possible not only to reach the level of top humans, but to achieve vastly superhuman level -- and that doing so requires not an industrial budget, but merely a few thousand dollars. We achieved this result by developing general approaches for self-play reinforcement learning and test-time search under imperfect information.
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