LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs
- URL: http://arxiv.org/abs/2511.16454v1
- Date: Thu, 20 Nov 2025 15:22:22 GMT
- Title: LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs
- Authors: Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile, Florian Chabot, Loïc Barthe,
- Abstract summary: We introduce LLaVA$3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of vision-language models.<n>Inspired by Cubist painters, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object.
- Score: 4.332158627306896
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.
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