RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
- URL: http://arxiv.org/abs/2512.04815v1
- Date: Thu, 04 Dec 2025 14:05:09 GMT
- Title: RobustSplat++: Decoupling Densification, Dynamics, and Illumination for In-the-Wild 3DGS
- Abstract summary: 3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling.<n>Existing methods struggle with accurately modeling in-the-wild scenes affected by transient objects and illuminations.<n>We propose RobustSplat++, a robust solution based on several critical designs.
- Score: 85.90134051583368
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling in-the-wild scenes affected by transient objects and illuminations, leading to artifacts in the rendered images. We identify that the Gaussian densification process, while enhancing scene detail capture, unintentionally contributes to these artifacts by growing additional Gaussians that model transient disturbances and illumination variations. To address this, we propose RobustSplat++, a robust solution based on several critical designs. First, we introduce a delayed Gaussian growth strategy that prioritizes optimizing static scene structure before allowing Gaussian splitting/cloning, mitigating overfitting to transient objects in early optimization. Second, we design a scale-cascaded mask bootstrapping approach that first leverages lower-resolution feature similarity supervision for reliable initial transient mask estimation, taking advantage of its stronger semantic consistency and robustness to noise, and then progresses to high-resolution supervision to achieve more precise mask prediction. Third, we incorporate the delayed Gaussian growth strategy and mask bootstrapping with appearance modeling to handling in-the-wild scenes including transients and illuminations. Extensive experiments on multiple challenging datasets show that our method outperforms existing methods, clearly demonstrating the robustness and effectiveness of our method.
Related papers
- GS$^{2}$CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors [11.431101404661595]
We propose a novel framework that reconstructs high-quality 3D scenes from a single Snapshot Compressive Imaging measurement.<n>Our method achieves the strongest overall performance, combining leading reconstruction quality and robustness to viewpoint variation with competitive computational efficiency.
arXiv Detail & Related papers (2026-08-13T17:29:53Z) - EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams [108.45551580182384]
EvTrajGS is an accurate and efficient 3D Gaussian Splatting framework for unposed event streams.<n>Our method enables reliable joint pose-scene optimization from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines.
arXiv Detail & Related papers (2026-08-09T09:00:30Z) - NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting [41.21645092733966]
We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features.<n> Experiments show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.
arXiv Detail & Related papers (2026-04-24T10:57:05Z) - Confidence-Based Mesh Extraction from 3D Gaussians [9.322359037156811]
We present a self-supervised confidence framework for 3DGS that balances photometric and geometric supervision.<n>We also introduce losses which penalize per-primitive color and normal variance and demonstrate their benefits to surface extraction.<n>Our final approach delivers state-of-the-art results for unbounded meshes while remaining highly efficient.
arXiv Detail & Related papers (2026-03-25T18:52:04Z) - GDGS: 3D Gaussian Splatting Via Geometry-Guided Initialization And Dynamic Density Control [6.91367883100748]
Gaussian Splatting is an alternative for rendering realistic images while supporting real-time performance.<n>We propose a method to enhance 3D Gaussian Splatting (3DGS)citeKerbl2023, addressing challenges in initialization, optimization, and density control.<n>Our method demonstrates comparable or superior results to state-of-the-art methods, rendering high-fidelity images in real time.
arXiv Detail & Related papers (2025-07-01T01:29:31Z) - RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS [79.15416002879239]
3D Gaussian Splatting has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling.<n>Existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images.<n>We propose RobustSplat, a robust solution based on two critical designs.
arXiv Detail & Related papers (2025-06-03T11:13:48Z) - Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splatting [95.61137026932062]
Intern-GS is a novel approach to enhance the process of sparse-view Gaussian splatting.<n>We show that Intern-GS achieves state-of-the-art rendering quality across diverse datasets.
arXiv Detail & Related papers (2025-05-27T05:17:49Z) - Steepest Descent Density Control for Compact 3D Gaussian Splatting [72.54055499344052]
3D Gaussian Splatting (3DGS) has emerged as a powerful real-time, high-resolution novel view.<n>We propose a theoretical framework that demystifies and improves density control in 3DGS.<n>We introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud.
arXiv Detail & Related papers (2025-05-08T18:41:38Z) - Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences [21.120659841877508]
3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis.<n>We propose Uncertainty-aware Normal-Guided Gaussian Splatting (UNG-GS) to quantify geometric uncertainty within the 3DGS pipeline.<n>UNG-GS significantly outperforms state-of-the-art methods in both sparse and dense sequences.
arXiv Detail & Related papers (2025-03-14T08:18:12Z) - ForestSplats: Deformable transient field for Gaussian Splatting in the Wild [7.826711452520102]
3D-GS shows effectiveness in static scenes, but their performance significantly degrades in real-world environments.<n>We propose ForestSplats, a novel approach that leverages the deformable transient field and a superpixel-aware mask.
arXiv Detail & Related papers (2025-03-08T11:44:57Z) - Mini-Splatting2: Building 360 Scenes within Minutes via Aggressive Gaussian Densification [4.733612131945549]
Mini-Splatting2 achieves a balanced trade-off among optimization time, the number of Gaussians, and rendering quality.
Our work sets the stage for more efficient, high-quality 3D scene modeling in real-world applications.
arXiv Detail & Related papers (2024-11-19T11:47:40Z) - MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields [100.90743697473232]
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering.<n>Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.<n>We propose a view synthesis framework based on 3D Gaussian Splatting, enabling scene reconstruction from sparse views.
arXiv Detail & Related papers (2024-10-15T08:39:05Z) - Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction [89.53963284958037]
We propose a novel motion-aware enhancement framework for dynamic scene reconstruction.
Specifically, we first establish a correspondence between 3D Gaussian movements and pixel-level flow.
For the prevalent deformation-based paradigm that presents a harder optimization problem, a transient-aware deformation auxiliary module is proposed.
arXiv Detail & Related papers (2024-03-18T03:46:26Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.