Contour Information Aware 2D Gaussian Splatting for Image Representation
- URL: http://arxiv.org/abs/2512.23255v1
- Date: Mon, 29 Dec 2025 07:24:36 GMT
- Title: Contour Information Aware 2D Gaussian Splatting for Image Representation
- Authors: Masaya Takabe, Hiroshi Watanabe, Sujun Hong, Tomohiro Ikai, Zheming Fan, Ryo Ishimoto, Kakeru Sugimoto, Ruri Imichi,
- Abstract summary: We propose a Contour Information-Aware 2D Gaussian Splatting framework.<n>Our method achieves higher reconstruction quality around object edges compared to existing 2DGS methods.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expressive modeling of visual content. While recent 2D Gaussian Splatting (2DGS) approaches provide compact storage and real-time decoding, they often produce blurry or indistinct boundaries when the number of Gaussians is small due to the lack of contour awareness. In this work, we propose a Contour Information-Aware 2D Gaussian Splatting framework that incorporates object segmentation priors into Gaussian-based image representation. By constraining each Gaussian to a specific segmentation region during rasterization, our method prevents cross-boundary blending and preserves edge structures under high compression. We also introduce a warm-up scheme to stabilize training and improve convergence. Experiments on synthetic color charts and the DAVIS dataset demonstrate that our approach achieves higher reconstruction quality around object edges compared to existing 2DGS methods. The improvement is particularly evident in scenarios with very few Gaussians, while our method still maintains fast rendering and low memory usage.
Related papers
- Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior [21.89104780995278]
Fast-2DGS is a lightweight framework for efficient Gaussian image representation.<n>We introduce Deep Gaussian Prior, implemented as a conditional network to capture the spatial distribution of Gaussian primitives.<n> Experiments demonstrate that this disentangled architecture achieves high-quality reconstruction in a single forward pass, followed by minimal fine-tuning.
arXiv Detail & Related papers (2025-12-14T17:23:28Z) - C3G: Learning Compact 3D Representations with 2K Gaussians [55.04010158339562]
Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding.<n>We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations.
arXiv Detail & Related papers (2025-12-03T17:59:05Z) - GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering [50.675710727721786]
We propose GauSSmart, a hybrid method that bridges 2D foundational models and 3D Gaussian Splatting reconstruction.<n>Our approach integrates established 2D computer vision techniques, including convex filtering and semantic feature supervision.<n>We validate our approach across three datasets, where GauSSmart consistently outperforms existing Gaussian Splatting.
arXiv Detail & Related papers (2025-10-16T03:38:26Z) - 2D Gaussian Splatting with Semantic Alignment for Image Inpainting [46.266955851252504]
We propose the first image inpainting framework based on 2D Gaussian Splatting.<n>For global semantic consistency, we incorporate features from a pretrained DINO model.<n>Our method achieves competitive performance in both quantitative metrics and perceptual quality.
arXiv Detail & Related papers (2025-09-02T05:12:52Z) - Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting [13.439790810504851]
We propose a generalizable and self-adaptive image representation framework based on 2D Gaussian Splatting.<n>Our method employs a network to quickly generate a coarse Gaussian representation, followed by minimal fine-tuning steps.<n>We show that our method matches or exceeds GaussianImage's rendering performance with far fewer iterations and shorter training times.
arXiv Detail & Related papers (2025-06-30T02:58:52Z) - Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting [21.629316414488027]
We present textbfLarge textbfImages are textbfGaussians (textbfLIG), which delves deeper into the application of 2DGS for image representations.
arXiv Detail & Related papers (2025-02-13T07:48:56Z) - GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting [64.84383010238908]
We propose an effective image tokenizer with 2D Gaussian Splatting as a solution.<n>In general, our framework integrates the local influence of 2D Gaussian distribution into the discrete space.<n> Competitive reconstruction performances on CIFAR, Mini-Net, and ImageNet-1K demonstrate the effectiveness of our framework.
arXiv Detail & Related papers (2025-01-26T17:56:11Z) - Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields [13.729716867839509]
We propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance.
In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field.
Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering.
arXiv Detail & Related papers (2024-08-07T14:56:34Z) - Image-GS: Content-Adaptive Image Representation via 2D Gaussians [52.598772767324036]
We introduce Image-GS, a content-adaptive image representation based on 2D Gaussians radiance.<n>It supports hardware-friendly rapid access for real-time usage, requiring only 0.3K MACs to decode a pixel.<n>We demonstrate its versatility with several applications, including texture compression, semantics-aware compression, and joint image compression and restoration.
arXiv Detail & Related papers (2024-07-02T00:45:21Z) - GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering [112.16239342037714]
GES (Generalized Exponential Splatting) is a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes.
With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks.
arXiv Detail & Related papers (2024-02-15T17:32:50Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.