Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain
- URL: http://arxiv.org/abs/2603.02218v1
- Date: Tue, 10 Feb 2026 08:12:09 GMT
- Title: Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gain
- Abstract summary: Large language models (LLMs) make it plausible to build systems that improve through self-evolving loops.<n>We show that sustainable self-evolution requires a self-synthesised data pipeline with learnable information that increases across iterations.
- Score: 22.77669491242655
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Large language models (LLMs) make it plausible to build systems that improve through self-evolving loops, but many existing proposals are better understood as self-play and often plateau quickly. A central failure mode is that the loop synthesises more data without increasing learnable information for the next iteration. Through experiments on a self-play coding task, we reveal that sustainable self-evolution requires a self-synthesised data pipeline with learnable information that increases across iterations. We identify triadic roles that self-evolving LLMs play: the Proposer, which generates tasks; the Solver, which attempts solutions; and the Verifier, which provides training signals, and we identify three system designs that jointly target learnable information gain from this triadic roles perspective. Asymmetric co-evolution closes a weak-to-strong-to-weak loop across roles. Capacity growth expands parameter and inference-time budgets to match rising learnable information. Proactive information seeking introduces external context and new task sources that prevent saturation. Together, these modules provide a measurable, system-level path from brittle self-play dynamics to sustained self-evolution.
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