ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
- URL: http://arxiv.org/abs/2603.04338v1
- Date: Wed, 04 Mar 2026 17:58:04 GMT
- Title: ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
- Abstract summary: We introduce ArtHOI, the first zero-shot framework for articulated human-object interaction synthesis via 4D reconstruction from video priors.<n>ArtHOI bridges video-based generation and geometry-aware reconstruction, producing interactions that are both semantically aligned and physically grounded.
- Score: 51.06020148149403
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage video diffusion models to synthesize human-object interactions, they are largely confined to rigid-object manipulation and lack explicit 4D geometric reasoning. To bridge this gap, we formulate articulated HOI synthesis as a 4D reconstruction problem from monocular video priors: given only a video generated by a diffusion model, we reconstruct a full 4D articulated scene without any 3D supervision. This reconstruction-based approach treats the generated 2D video as supervision for an inverse rendering problem, recovering geometrically consistent and physically plausible 4D scenes that naturally respect contact, articulation, and temporal coherence. We introduce ArtHOI, the first zero-shot framework for articulated human-object interaction synthesis via 4D reconstruction from video priors. Our key designs are: 1) Flow-based part segmentation: leveraging optical flow as a geometric cue to disentangle dynamic from static regions in monocular video; 2) Decoupled reconstruction pipeline: joint optimization of human motion and object articulation is unstable under monocular ambiguity, so we first recover object articulation, then synthesize human motion conditioned on the reconstructed object states. ArtHOI bridges video-based generation and geometry-aware reconstruction, producing interactions that are both semantically aligned and physically grounded. Across diverse articulated scenes (e.g., opening fridges, cabinets, microwaves), ArtHOI significantly outperforms prior methods in contact accuracy, penetration reduction, and articulation fidelity, extending zero-shot interaction synthesis beyond rigid manipulation through reconstruction-informed synthesis.
Related papers
- UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image [58.40343808003224]
We present a debate-driven approach to articulated 3D object reconstruction from text or image inputs.<n>High-level agents reason about object semantics and motion using knowledge from vision-language and video models.<n>Low-level agents estimate articulation parameters and interaction points.<n>The same video prior, conditioned on the agreed articulation, then drives each part through its motion to expose occluded interiors and geometry.
arXiv Detail & Related papers (2026-06-29T17:44:53Z) - CHOIR: Contact-aware 4D Hand-Object Interaction Reconstruction [73.97421249653412]
We present CHOIR, a Contact-aware HOI Reconstruction framework for a monocular camera.<n>ChoIR first initializes a coarse, contact-agnostic 4D HOI sequence from open-world visual priors.<n>It then introduces a generative HOI spatial rectification module to predict ray-depth corrections and rectify hand-object relative placement.<n>Last, a contact-aware joint optimization with dynamically updated contact constraints enforces geometric, temporal, and contact consistency.
arXiv Detail & Related papers (2026-05-20T10:31:10Z) - Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos [26.750787853601413]
HOI reconstruction should not stop at tracking a human and an object, but should recover the relation that makes their motion a coherent interaction.<n>We introduce $textbfHA-HOI$, a framework for reconstructing physically plausible 4D HOI animation from in-the-wild monocular videos.<n>Our work takes a step toward turning general monocular HOI videos into scalable demonstrations for humanoid-object behavior.
arXiv Detail & Related papers (2026-05-14T06:56:57Z) - UniCon3R: Contact-aware 3D Human-Scene Reconstruction from Monocular Video [82.5562736830041]
We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular videos.<n>We explicitly model interaction by inferring 3D contact from the human pose and scene geometry.<n>This enables UniCon3R to jointly recover high-fidelity scene geometry and spatially aligned 3D humans within the scene.
arXiv Detail & Related papers (2026-04-21T19:06:50Z) - MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction [54.36564144414704]
MeshMimic is an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video.<n>By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects.
arXiv Detail & Related papers (2026-02-17T17:09:45Z) - CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives [65.89192712575797]
We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video.<n>Our approach reduces motion tracking failure rates from 55.2% to 6.9% on human-centric video benchmarks.<n>This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale.
arXiv Detail & Related papers (2025-12-16T18:59:50Z) - CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction [40.557276644446475]
We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos.<n>Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos.
arXiv Detail & Related papers (2025-12-12T19:11:11Z) - VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video [60.63575135514847]
Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision.<n>We introduce VideoArtGS, a novel approach that reconstructs high-fidelity digital twins of articulated objects from monocular video.<n>VideoArtGS demonstrates state-of-the-art performance in articulation and mesh reconstruction, reducing the reconstruction error by about two orders of magnitude compared to existing methods.
arXiv Detail & Related papers (2025-09-22T11:52:02Z) - HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics [60.737929335600015]
We present textbfHumanGenesis, a framework that integrates geometric and generative modeling through four collaborative agents.<n>HumanGenesis achieves state-of-the-art performance on tasks including text-guided synthesis, video reenactment, and novel-pose generalization.
arXiv Detail & Related papers (2025-08-13T14:50:19Z) - Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video [56.781766315691854]
We introduce textbfRestage4D, a geometry-preserving pipeline for video-conditioned 4D restaging.<n>We validate Restage4D on DAVIS and PointOdyssey, demonstrating improved geometry consistency, motion quality, and 3D tracking performance.
arXiv Detail & Related papers (2025-08-08T21:31:51Z) - HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance [33.77779848399525]
We present HOI-, a new approach to synthesizing 4D human-object interactions from text prompts.<n>Part Affordance Graphs (PAGs) encode fine-grained part information along with contact relations.<n>Our approach is flexible and capable of generating complex multi-object or multi-person interaction sequences.
arXiv Detail & Related papers (2025-06-08T16:15:39Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.