GarmentPainter: Efficient 3D Garment Texture Synthesis with Character-Guided Diffusion Model
- URL: http://arxiv.org/abs/2603.08228v1
- Date: Mon, 09 Mar 2026 11:01:22 GMT
- Title: GarmentPainter: Efficient 3D Garment Texture Synthesis with Character-Guided Diffusion Model
- Abstract summary: GarmentPainter is a framework for synthesizing high-quality, 3D-aware garment textures in UV space.<n>Our method leverages a UV position map as the 3D structural guidance, ensuring texture consistency across the garment surface.
- Score: 15.770752653490733
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for detailed, globally consistent texture synthesis. Existing approaches either rely on 2D-based diffusion models, which inherently struggle with 3D consistency, require expensive multi-step optimization or depend on strict spatial alignment between 2D reference images and 3D meshes, which limits their flexibility and scalability. In this work, we introduce GarmentPainter, a simple yet efficient framework for synthesizing high-quality, 3D-aware garment textures in UV space. Our method leverages a UV position map as the 3D structural guidance, ensuring texture consistency across the garment surface during texture generation. To enhance control and adaptability, we introduce a type selection module, enabling fine-grained texture generation for specific garment components based on a character reference image, without requiring alignment between the reference image and the 3D mesh. GarmentPainter efficiently integrates all guidance signals into the input of a diffusion model in a spatially aligned manner, without modifying the underlying UNet architecture. Extensive experiments demonstrate that GarmentPainter achieves state-of-the-art performance in terms of visual fidelity, 3D consistency, and computational efficiency, outperforming existing methods in both qualitative and quantitative evaluations.
Related papers
- TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos [65.99602532894241]
We introduce TAPESTRY, a framework for generating high-fidelity TTVs conditioned on explicit 3D geometry.<n>We also design a method for downstream reconstruction tasks from the TTV input, featuring a multi-stage pipeline with 3D-Aware Inpainting.<n>Results demonstrate that our method outperforms existing approaches in both video consistency and final reconstruction quality.
arXiv Detail & Related papers (2026-03-18T14:02:09Z) - LaFiTe: A Generative Latent Field for 3D Native Texturing [72.05710323154288]
Existing native approaches are sparse by the absence of a powerful and versatile representation, which severely limits the fidelity and generality of their generated textures.<n>We introduce LaFiTe, which generates high-quality textures constrained by a sparse color representation and UV parameterization.
arXiv Detail & Related papers (2025-12-04T13:33:49Z) - TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond [42.93031959503468]
TEXTRIX is a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications.<n>Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention.<n>Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid.
arXiv Detail & Related papers (2025-12-02T18:18:20Z) - UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes [35.667175445637604]
We present UniTEX, a novel two-stage 3D texture generation framework.<n>UniTEX achieves superior visual quality and texture integrity compared to existing approaches.
arXiv Detail & Related papers (2025-05-29T08:58:41Z) - EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis [61.1662426227688]
Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization.<n>We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner.
arXiv Detail & Related papers (2025-03-26T02:47:27Z) - RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis [10.350576861948952]
RomanTex is a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation.<n>Our method achieves state-of-the-art results in texture quality and consistency.
arXiv Detail & Related papers (2025-03-24T17:56:11Z) - InsTex: Indoor Scenes Stylized Texture Synthesis [81.12010726769768]
High-quality textures are crucial for 3D scenes for augmented/virtual reality (ARVR) applications.<n>Current methods suffer from lengthy processing times and visual artifacts.<n>We introduce two-stage architecture designed to generate high-quality textures for 3D scenes.
arXiv Detail & Related papers (2025-01-22T08:37:59Z) - MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D [63.9188712646076]
Texturing is a 3D asset production, which enhances the visual appeal and visual appeal.
Despite recent advancements, methods often yield subpar results, primarily due to local discontinuities.
We propose a novel framework called MVPaint, which can generate high-resolution, seamless multiview consistency.
arXiv Detail & Related papers (2024-11-04T17:59:39Z) - VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing [22.39760469467524]
We propose a Variance texture synthesis to address the modal gap between the 2D and 3D diffusion models.
We present an inpainting module to improve details with conflicting regions.
arXiv Detail & Related papers (2024-07-05T12:11:33Z) - CTGAN: Semantic-guided Conditional Texture Generator for 3D Shapes [23.553141179900763]
Generative networks such as StyleGAN have advanced image synthesis, but generating 3D objects with high-fidelity textures is still not well explored.
We propose the Semantic-guided Conditional Texture Generator (CTGAN), producing high-quality textures for 3D shapes that are consistent with the viewing angle.
CTGAN utilizes the disentangled nature of StyleGAN to finely manipulate the input latent codes, enabling explicit control over both the style and structure of the generated textures.
arXiv Detail & Related papers (2024-02-08T15:00:15Z) - TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion
Models [77.85129451435704]
We present a new method to synthesize textures for 3D, using large-scale-guided image diffusion models.
Specifically, we leverage latent diffusion models, apply the set denoising model and aggregate denoising text map.
arXiv Detail & Related papers (2023-10-20T19:15:29Z) - Guide3D: Create 3D Avatars from Text and Image Guidance [55.71306021041785]
Guide3D is a text-and-image-guided generative model for 3D avatar generation based on diffusion models.
Our framework produces topologically and structurally correct geometry and high-resolution textures.
arXiv Detail & Related papers (2023-08-18T17:55:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.