SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
- URL: http://arxiv.org/abs/2603.08997v1
- Date: Mon, 09 Mar 2026 22:32:52 GMT
- Title: SkipGS: Post-Densification Backward Skipping for Efficient 3DGS Training
- Abstract summary: 3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians.<n>We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training.<n>On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%, driven by a 42.0% reduction in post-densification time.
- Score: 40.28141759111142
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian Splatting (3DGS) achieves real-time novel-view synthesis by optimizing millions of anisotropic Gaussians, yet its training remains expensive, with the backward pass dominating runtime in the post-densification refinement phase. We observe substantial update redundancy in this phase: many sampled views have near-plateaued losses and provide diminishing gradient benefits, but standard training still runs full backpropagation. We propose SkipGS with a novel view-adaptive backward gating mechanism for efficient post-densification training. SkipGS always performs the forward pass to update per-view loss statistics, and selectively skips backward passes when the sampled view's loss is consistent with its recent per-view baseline, while enforcing a minimum backward budget for stable optimization. On Mip-NeRF 360, compared to 3DGS, SkipGS reduces end-to-end training time by 23.1%, driven by a 42.0% reduction in post-densification time, with comparable reconstruction quality. Because it only changes when to backpropagate -- without modifying the renderer, representation, or loss -- SkipGS is plug-and-play and compatible with other complementary efficiency strategies for additive speedups.
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